# Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priors

arXiv: https://arxiv.org/abs/2310.11598 · HTML: https://mlsanity.com/paper/2310.11598/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 80 of its 96 references that are in the map.
- First posted on arXiv 17 Oct 2023.

## Builds on (most cited first, 30 of 80)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Prompt-to-Prompt Image Editing with Cross Attention Control](https://mlsanity.com/paper/2208.01626/) (2022)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Unsupervised Learning of Depth and Ego-Motion from Video](https://mlsanity.com/paper/1704.07813/) (2017)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [SAL: Sign Agnostic Learning of Shapes from Raw Data](https://mlsanity.com/paper/1911.10414/) (2019)
- [Local Implicit Grid Representations for 3D Scenes](https://mlsanity.com/paper/2003.08981/) (2020)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions](https://mlsanity.com/paper/1603.08182/) (2016)
- [Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstruction](https://mlsanity.com/paper/2003.10983/) (2020)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures](https://mlsanity.com/paper/2208.00277/) (2022)

## Built on by (most cited first, 11 of 11)

- [How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey](https://mlsanity.com/paper/2402.13255/) (2024)
- [Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set](https://mlsanity.com/paper/2410.14189/) (2024)
- [GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM](https://mlsanity.com/paper/2403.19549/) (2024)
- [DNS SLAM: Dense Neural Semantic-Informed SLAM](https://mlsanity.com/paper/2312.00204/) (2023)
- [GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting](https://mlsanity.com/paper/2405.07472/) (2024)
- [MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and Reconstruction](https://mlsanity.com/paper/2503.18363/) (2025)
- [MultiPull: Detailing Signed Distance Functions by Pulling Multi-Level Queries at Multi-Step](https://mlsanity.com/paper/2411.01208/) (2024)
- [VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians](https://mlsanity.com/paper/2506.02741/) (2025)
- [Inferring Neural Signed Distance Functions by Overfitting on Single Noisy Point Clouds through Finetuning Data-Driven based Priors](https://mlsanity.com/paper/2410.19680/) (2024)
- [Sensing Surface Patches in Volume Rendering for Inferring Signed Distance Functions](https://mlsanity.com/paper/2412.16467/) (2024)
- [SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAM](https://mlsanity.com/paper/2603.21055/) (2026)

## Abstract (arXiv)

Learning neural implicit representations has achieved remarkable performance in 3D reconstruction from multi-view images. Current methods use volume rendering to render implicit representations into either RGB or depth images that are supervised by multi-view ground truth. However, rendering a view each time suffers from incomplete depth at holes and unawareness of occluded structures from the depth supervision, which severely affects the accuracy of geometry inference via volume rendering. To resolve this issue, we propose to learn neural implicit representations from multi-view RGBD images through volume rendering with an attentive depth fusion prior. Our prior allows neural networks to perceive coarse 3D structures from the Truncated Signed Distance Function (TSDF) fused from all depth images available for rendering. The TSDF enables accessing the missing depth at holes on one depth image and the occluded parts that are invisible from the current view. By introducing a novel attention mechanism, we allow neural networks to directly use the depth fusion prior with the inferred occupancy as the learned implicit function. Our attention mechanism works with either a one-time fused TSDF that represents a whole scene or an incrementally fused TSDF that represents a partial scene in the context of Simultaneous Localization and Mapping (SLAM). Our evaluations on widely used benchmarks including synthetic and real-world scans show our superiority over the latest neural implicit methods. Project page: https://machineperceptionlab.github.io/Attentive_DF_Prior/
