# CorrTalk: Correlation Between Hierarchical Speech and Facial Activity Variances for 3D Animation

arXiv: https://arxiv.org/abs/2310.11295 · HTML: https://mlsanity.com/paper/2310.11295/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 59 references that are in the map.
- First posted on arXiv 17 Oct 2023.

## Builds on (most cited first, 24 of 24)

- [WavLM: Large-Scale Self-Supervised Pre-Training for Full Stack Speech Processing](https://mlsanity.com/paper/2110.13900/) (2021)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [FaceFormer: Speech-Driven 3D Facial Animation with Transformers](https://mlsanity.com/paper/2112.05329/) (2021)
- [Mockingjay: Unsupervised Speech Representation Learning with Deep Bidirectional Transformer Encoders](https://mlsanity.com/paper/1910.12638/) (2019)
- [MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement](https://mlsanity.com/paper/2104.08223/) (2021)
- [CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior](https://mlsanity.com/paper/2301.02379/) (2023)
- [GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesis](https://mlsanity.com/paper/2301.13430/) (2023)
- [Learning Dynamic Facial Radiance Fields for Few-Shot Talking Head Synthesis](https://mlsanity.com/paper/2207.11770/) (2022)
- [StyleTalk: One-shot Talking Head Generation with Controllable Speaking Styles](https://mlsanity.com/paper/2301.01081/) (2023)
- [DFA-NeRF: Personalized Talking Head Generation via Disentangled Face Attributes Neural Rendering](https://mlsanity.com/paper/2201.00791/) (2022)
- [Efficient Region-Aware Neural Radiance Fields for High-Fidelity Talking Portrait Synthesis](https://mlsanity.com/paper/2307.09323/) (2023)
- [High-fidelity Generalized Emotional Talking Face Generation with Multi-modal Emotion Space Learning](https://mlsanity.com/paper/2305.02572/) (2023)
- [ProsoSpeech: Enhancing Prosody With Quantized Vector Pre-training in Text-to-Speech](https://mlsanity.com/paper/2202.07816/) (2022)
- [SpeechFormer: A Hierarchical Efficient Framework Incorporating the Characteristics of Speech](https://mlsanity.com/paper/2203.03812/) (2022)
- [Geometry-guided Dense Perspective Network for Speech-Driven Facial Animation](https://mlsanity.com/paper/2008.10004/) (2020)
- [Hierarchical Prosody Modeling for Non-Autoregressive Speech Synthesis](https://mlsanity.com/paper/2011.06465/) (2020)
- [Image-to-Video Generation via 3D Facial Dynamics](https://mlsanity.com/paper/2105.14678/) (2021)
- [Talking Head Generation with Audio and Speech Related Facial Action Units](https://mlsanity.com/paper/2110.09951/) (2021)
- [LipFormer: Learning to Lipread Unseen Speakers based on Visual-Landmark Transformers](https://mlsanity.com/paper/2302.02141/) (2023)
- [Fine-grained Style Modeling, Transfer and Prediction in Text-to-Speech Synthesis via Phone-Level Content-Style Disentanglement](https://mlsanity.com/paper/2011.03943/) (2020)

## Built on by (most cited first, 8 of 8)

- [Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance](https://mlsanity.com/paper/2401.15687/) (2024)
- [Human Motion Video Generation: A Survey](https://mlsanity.com/paper/2509.03883/) (2025)
- [SingingHead: A Large-scale 4D Dataset for Singing Head Animation](https://mlsanity.com/paper/2312.04369/) (2023)
- [Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture](https://mlsanity.com/paper/2503.00495/) (2025)
- [DiTalker: A Unified DiT-based Framework for High-Quality and Speaking Styles Controllable Portrait Animation](https://mlsanity.com/paper/2508.06511/) (2025)
- [LiveNeRF: Efficient Face Replacement Through Neural Radiance Fields Integration](https://mlsanity.com/paper/2511.07552/) (2025)
- [AsynFusion: Towards Asynchronous Latent Consistency Models for Decoupled Whole-Body Audio-Driven Avatars](https://mlsanity.com/paper/2505.15058/) (2025)
- [SocialHumanoid: Towards Expressive Humanoid Behavior via One-Step Co-Speech Motion Generation](https://mlsanity.com/paper/2609.33311/) (2026)

## Abstract (arXiv)

Speech-driven 3D facial animation is a challenging cross-modal task that has attracted growing research interest. During speaking activities, the mouth displays strong motions, while the other facial regions typically demonstrate comparatively weak activity levels. Existing approaches often simplify the process by directly mapping single-level speech features to the entire facial animation, which overlook the differences in facial activity intensity leading to overly smoothed facial movements. In this study, we propose a novel framework, CorrTalk, which effectively establishes the temporal correlation between hierarchical speech features and facial activities of different intensities across distinct regions. A novel facial activity intensity metric is defined to distinguish between strong and weak facial activity, obtained by computing the short-time Fourier transform of facial vertex displacements. Based on the variances in facial activity, we propose a dual-branch decoding framework to synchronously synthesize strong and weak facial activity, which guarantees wider intensity facial animation synthesis. Furthermore, a weighted hierarchical feature encoder is proposed to establish temporal correlation between hierarchical speech features and facial activity at different intensities, which ensures lip-sync and plausible facial expressions. Extensive qualitatively and quantitatively experiments as well as a user study indicate that our CorrTalk outperforms existing state-of-the-art methods. The source code and supplementary video are publicly available at: https://zjchu.github.io/projects/CorrTalk/
