# Pure Exploration in Asynchronous Federated Bandits

arXiv: https://arxiv.org/abs/2310.11015 · HTML: https://mlsanity.com/paper/2310.11015/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 66 references that are in the map.
- First posted on arXiv 17 Oct 2023.

## Builds on (most cited first, 30 of 41)

- [On Kernelized Multi-armed Bandits](https://mlsanity.com/paper/1704.00445/) (2017)
- [On the Complexity of Best Arm Identification in Multi-Armed Bandit Models](https://mlsanity.com/paper/1407.4443/) (2014)
- [Optimal Best Arm Identification with Fixed Confidence](https://mlsanity.com/paper/1602.04589/) (2016)
- [lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Bandits](https://mlsanity.com/paper/1312.7308/) (2013)
- [Best-Arm Identification in Linear Bandits](https://mlsanity.com/paper/1409.6110/) (2014)
- [Sequential Experimental Design for Transductive Linear Bandits](https://mlsanity.com/paper/1906.08399/) (2019)
- [Differentially-Private Federated Linear Bandits](https://mlsanity.com/paper/2010.11425/) (2020)
- [Lower Bounds on Regret for Noisy Gaussian Process Bandit Optimization](https://mlsanity.com/paper/1706.00090/) (2017)
- [Optimal Best-arm Identification in Linear Bandits](https://mlsanity.com/paper/2006.16073/) (2020)
- [Gamification of Pure Exploration for Linear Bandits](https://mlsanity.com/paper/2007.00953/) (2020)
- [Federated Multi-armed Bandits with Personalization](https://mlsanity.com/paper/2102.13101/) (2021)
- [Federated Linear Contextual Bandits](https://mlsanity.com/paper/2110.14177/) (2021)
- [Federated Multi-Armed Bandits](https://mlsanity.com/paper/2101.12204/) (2021)
- [High-Dimensional Experimental Design and Kernel Bandits](https://mlsanity.com/paper/2105.05806/) (2021)
- [Federated Bandit: A Gossiping Approach](https://mlsanity.com/paper/2010.12763/) (2020)
- [Optimal Order Simple Regret for Gaussian Process Bandits](https://mlsanity.com/paper/2108.09262/) (2021)
- [Distributed Clustering of Linear Bandits in Peer to Peer Networks](https://mlsanity.com/paper/1604.07706/) (2016)
- [Distributed Exploration in Multi-Armed Bandits](https://mlsanity.com/paper/1311.0800/) (2013)
- [Fully adaptive algorithm for pure exploration in linear bandits](https://mlsanity.com/paper/1710.05552/) (2017)
- [Collaborative Learning with Limited Interaction: Tight Bounds for Distributed Exploration in Multi-Armed Bandits](https://mlsanity.com/paper/1904.03293/) (2019)
- [Asynchronous Upper Confidence Bound Algorithms for Federated Linear Bandits](https://mlsanity.com/paper/2110.01463/) (2021)
- [Towards Instance Optimal Bounds for Best Arm Identification](https://mlsanity.com/paper/1608.06031/) (2016)
- [A Simple and Provably Efficient Algorithm for Asynchronous Federated Contextual Linear Bandits](https://mlsanity.com/paper/2207.03106/) (2022)
- [Learning Stochastic Shortest Path with Linear Function Approximation](https://mlsanity.com/paper/2110.12727/) (2021)
- [Collaborative Top Distribution Identifications with Limited Interaction](https://mlsanity.com/paper/2004.09454/) (2020)
- [Exploiting Heterogeneity in Robust Federated Best-Arm Identification](https://mlsanity.com/paper/2109.05700/) (2021)
- [Best Arm Identification in Generalized Linear Bandits](https://mlsanity.com/paper/1905.08224/) (2019)
- [Fast Distributed Bandits for Online Recommendation Systems](https://mlsanity.com/paper/2007.08061/) (2020)
- [Near-Optimal Collaborative Learning in Bandits](https://mlsanity.com/paper/2206.00121/) (2022)
- [Communication Efficient Distributed Learning for Kernelized Contextual Bandits](https://mlsanity.com/paper/2206.04835/) (2022)

## Built on by (most cited first, 6 of 6)

- [Online Experimental Design With Estimation-Regret Trade-off Under Network Interference](https://mlsanity.com/paper/2412.03727/) (2024)
- [AGFT: An Adaptive GPU Frequency Tuner for Real-Time LLM Inference Optimization](https://mlsanity.com/paper/2508.01744/) (2025)
- [Design-Based Bandits Under Network Interference: Trade-Off Between Regret and Statistical Inference](https://mlsanity.com/paper/2510.07646/) (2025)
- [Multi-Agent Best Arm Identification in Stochastic Linear Bandits](https://mlsanity.com/paper/2411.13690/) (2024)
- [Near Optimal Best Arm Identification for Clustered Bandits](https://mlsanity.com/paper/2505.10147/) (2025)
- [Provably Efficient Algorithm for Best Scoring Rule Identification in Online Principal-Agent Information Acquisition](https://mlsanity.com/paper/2505.17379/) (2025)

## Abstract (arXiv)

We study the federated pure exploration problem of multi-armed bandits and linear bandits, where M agents cooperatively identify the best arm via communicating with the central server. To enhance the robustness against latency and unavailability of agents that are common in practice, we propose the first federated asynchronous multi-armed bandit and linear bandit algorithms for pure exploration with fixed confidence. Our theoretical analysis shows the proposed algorithms achieve near-optimal sample complexities and efficient communication costs in a fully asynchronous environment. Moreover, experimental results based on synthetic and real-world data empirically elucidate the effectiveness and communication cost-efficiency of the proposed algorithms.
