# BayRnTune: Adaptive Bayesian Domain Randomization via Strategic Fine-tuning

arXiv: https://arxiv.org/abs/2310.10606 · HTML: https://mlsanity.com/paper/2310.10606/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 37 references that are in the map.
- First posted on arXiv 16 Oct 2023.

## Builds on (most cited first, 28 of 28)

- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)
- [Learning Agile Robotic Locomotion Skills by Imitating Animals](https://mlsanity.com/paper/2004.00784/) (2020)
- [Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experience](https://mlsanity.com/paper/1810.05687/) (2018)
- [Active Domain Randomization](https://mlsanity.com/paper/1904.04762/) (2019)
- [Learning to Walk via Deep Reinforcement Learning](https://mlsanity.com/paper/1812.11103/) (2018)
- [Preparing for the Unknown: Learning a Universal Policy with Online System Identification](https://mlsanity.com/paper/1702.02453/) (2017)
- [TossingBot: Learning to Throw Arbitrary Objects with Residual Physics](https://mlsanity.com/paper/1903.11239/) (2019)
- [Learning to Walk in the Real World with Minimal Human Effort](https://mlsanity.com/paper/2002.08550/) (2020)
- [Blind Bipedal Stair Traversal via Sim-to-Real Reinforcement Learning](https://mlsanity.com/paper/2105.08328/) (2021)
- [BayesSim: adaptive domain randomization via probabilistic inference for robotics simulators](https://mlsanity.com/paper/1906.01728/) (2019)
- [Neural-Fly Enables Rapid Learning for Agile Flight in Strong Winds](https://mlsanity.com/paper/2205.06908/) (2022)
- [Legged Robots that Keep on Learning: Fine-Tuning Locomotion Policies in the Real World](https://mlsanity.com/paper/2110.05457/) (2021)
- [Data Efficient Reinforcement Learning for Legged Robots](https://mlsanity.com/paper/1907.03613/) (2019)
- [Dynamics Randomization Revisited:A Case Study for Quadrupedal Locomotion](https://mlsanity.com/paper/2011.02404/) (2020)
- [Sim-to-Real Transfer for Biped Locomotion](https://mlsanity.com/paper/1903.01390/) (2019)
- [Auto-Tuned Sim-to-Real Transfer](https://mlsanity.com/paper/2104.07662/) (2021)
- [Learning Fast Adaptation with Meta Strategy Optimization](https://mlsanity.com/paper/1909.12995/) (2019)
- [Data-efficient Domain Randomization with Bayesian Optimization](https://mlsanity.com/paper/2003.02471/) (2020)
- [TuneNet: One-Shot Residual Tuning for System Identification and Sim-to-Real Robot Task Transfer](https://mlsanity.com/paper/1907.11200/) (2019)
- [Cascaded Compositional Residual Learning for Complex Interactive Behaviors](https://mlsanity.com/paper/2212.08954/) (2022)
- [Residual Physics Learning and System Identification for Sim-to-real Transfer of Policies on Buoyancy Assisted Legged Robots](https://mlsanity.com/paper/2303.09597/) (2023)

## Built on by (most cited first, 3 of 3)

- [Learning Multi-Agent Loco-Manipulation for Long-Horizon Quadrupedal Pushing](https://mlsanity.com/paper/2411.07104/) (2024)
- [Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human Pretraining](https://mlsanity.com/paper/2506.16475/) (2025)
- [Mechanical Intelligence-Aware Curriculum Reinforcement Learning for Humanoids with Parallel Actuation](https://mlsanity.com/paper/2507.00273/) (2025)

## Abstract (arXiv)

Domain randomization (DR), which entails training a policy with randomized dynamics, has proven to be a simple yet effective algorithm for reducing the gap between simulation and the real world. However, DR often requires careful tuning of randomization parameters. Methods like Bayesian Domain Randomization (Bayesian DR) and Active Domain Randomization (Adaptive DR) address this issue by automating parameter range selection using real-world experience. While effective, these algorithms often require long computation time, as a new policy is trained from scratch every iteration. In this work, we propose Adaptive Bayesian Domain Randomization via Strategic Fine-tuning (BayRnTune), which inherits the spirit of BayRn but aims to significantly accelerate the learning processes by fine-tuning from previously learned policy. This idea leads to a critical question: which previous policy should we use as a prior during fine-tuning? We investigated four different fine-tuning strategies and compared them against baseline algorithms in five simulated environments, ranging from simple benchmark tasks to more complex legged robot environments. Our analysis demonstrates that our method yields better rewards in the same amount of timesteps compared to vanilla domain randomization or Bayesian DR.
