# RoomDesigner: Encoding Anchor-latents for Style-consistent and Shape-compatible Indoor Scene Generation

arXiv: https://arxiv.org/abs/2310.10027 · HTML: https://mlsanity.com/paper/2310.10027/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 65 references that are in the map.
- First posted on arXiv 16 Oct 2023.

## Builds on (most cited first, 30 of 45)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Transformers are RNNs: Fast Autoregressive Transformers with Linear Attention](https://mlsanity.com/paper/2006.16236/) (2020)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis](https://mlsanity.com/paper/2111.04276/) (2021)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [TEXTure: Text-Guided Texturing of 3D Shapes](https://mlsanity.com/paper/2302.01721/) (2023)
- [SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generation](https://mlsanity.com/paper/2212.04493/) (2022)
- [Text2Tex: Text-driven Texture Synthesis via Diffusion Models](https://mlsanity.com/paper/2303.11396/) (2023)
- [Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representation](https://mlsanity.com/paper/2306.17115/) (2023)
- [AutoSDF: Shape Priors for 3D Completion, Reconstruction and Generation](https://mlsanity.com/paper/2203.09516/) (2022)
- [ULIP-2: Towards Scalable Multimodal Pre-training for 3D Understanding](https://mlsanity.com/paper/2305.08275/) (2023)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [MeshDiffusion: Score-based Generative 3D Mesh Modeling](https://mlsanity.com/paper/2303.08133/) (2023)
- [OpenShape: Scaling Up 3D Shape Representation Towards Open-World Understanding](https://mlsanity.com/paper/2305.10764/) (2023)

## Built on by (most cited first, 12 of 12)

- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [CityCraft: A Real Crafter for 3D City Generation](https://mlsanity.com/paper/2406.04983/) (2024)
- [PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer](https://mlsanity.com/paper/2505.04622/) (2025)
- [Towards Geometric and Textural Consistency 3D Scene Generation via Single Image-guided Model Generation and Layout Optimization](https://mlsanity.com/paper/2507.14841/) (2025)
- [3D StreetUnveiler with Semantic-aware 2DGS -- a simple baseline](https://mlsanity.com/paper/2405.18416/) (2024)
- [HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generation](https://mlsanity.com/paper/2508.17832/) (2025)
- [S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Field](https://mlsanity.com/paper/2412.17561/) (2024)
- [Computer-Aided Layout Generation for Building Design: A Review](https://mlsanity.com/paper/2504.09694/) (2025)
- [SceneNAT: Masked Generative Modeling for Language-Guided Indoor Scene Synthesis](https://mlsanity.com/paper/2601.07218/) (2026)
- [Programmable-Room: Interactive Textured 3D Room Meshes Generation Empowered by Large Language Models](https://mlsanity.com/paper/2506.17707/) (2025)
- [RoamScene3D: Immersive Text-to-3D Scene Generation via Adaptive Object-aware Roaming](https://mlsanity.com/paper/2601.19433/) (2026)
- [CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling](https://mlsanity.com/paper/2604.27361/) (2026)

## Abstract (arXiv)

Indoor scene generation aims at creating shape-compatible, style-consistent furniture arrangements within a spatially reasonable layout. However, most existing approaches primarily focus on generating plausible furniture layouts without incorporating specific details related to individual furniture pieces. To address this limitation, we propose a two-stage model integrating shape priors into the indoor scene generation by encoding furniture as anchor latent representations. In the first stage, we employ discrete vector quantization to encode furniture pieces as anchor-latents. Based on the anchor-latents representation, the shape and location information of the furniture was characterized by a concatenation of location, size, orientation, class, and our anchor latent. In the second stage, we leverage a transformer model to predict indoor scenes autoregressively. Thanks to incorporating the proposed anchor-latents representations, our generative model produces shape-compatible and style-consistent furniture arrangements and synthesis furniture in diverse shapes. Furthermore, our method facilitates various human interaction applications, such as style-consistent scene completion, object mismatch correction, and controllable object-level editing. Experimental results on the 3D-Front dataset demonstrate that our approach can generate more consistent and compatible indoor scenes compared to existing methods, even without shape retrieval. Additionally, extensive ablation studies confirm the effectiveness of our design choices in the indoor scene generation model.
