# BONES: Near-Optimal Neural-Enhanced Video Streaming

arXiv: https://arxiv.org/abs/2310.09920 · HTML: https://mlsanity.com/paper/2310.09920/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 64 references that are in the map.
- First posted on arXiv 15 Oct 2023.

## Builds on (most cited first, 17 of 17)

- [SwinIR: Image Restoration Using Swin Transformer](https://mlsanity.com/paper/2108.10257/) (2021)
- [Enhanced Deep Residual Networks for Single Image Super-Resolution](https://mlsanity.com/paper/1707.02921/) (2017)
- [Resolution-robust Large Mask Inpainting with Fourier Convolutions](https://mlsanity.com/paper/2109.07161/) (2021)
- [BasicVSR++: Improving Video Super-Resolution with Enhanced Propagation and Alignment](https://mlsanity.com/paper/2104.13371/) (2021)
- [BasicVSR: The Search for Essential Components in Video Super-Resolution and Beyond](https://mlsanity.com/paper/2012.02181/) (2020)
- [Lightweight Image Super-Resolution with Information Multi-distillation Network](https://mlsanity.com/paper/1909.11856/) (2019)
- [PU-Net: Point Cloud Upsampling Network](https://mlsanity.com/paper/1801.06761/) (2018)
- [PU-GAN: a Point Cloud Upsampling Adversarial Network](https://mlsanity.com/paper/1907.10844/) (2019)
- [Learning Joint Spatial-Temporal Transformations for Video Inpainting](https://mlsanity.com/paper/2007.10247/) (2020)
- [PF-Net: Point Fractal Network for 3D Point Cloud Completion](https://mlsanity.com/paper/2003.00410/) (2020)
- [FastDVDnet: Towards Real-Time Deep Video Denoising Without Flow Estimation](https://mlsanity.com/paper/1907.01361/) (2019)
- [ViDeNN: Deep Blind Video Denoising](https://mlsanity.com/paper/1904.10898/) (2019)
- [BOLA: Near-Optimal Bitrate Adaptation for Online Videos](https://mlsanity.com/paper/1601.06748/) (2016)
- [Learning for Unconstrained Space-Time Video Super-Resolution](https://mlsanity.com/paper/2102.13011/) (2021)
- [Efficient Meta-Tuning for Content-aware Neural Video Delivery](https://mlsanity.com/paper/2207.09691/) (2022)
- [Enhancing Space-time Video Super-resolution via Spatial-temporal Feature Interaction](https://mlsanity.com/paper/2207.08960/) (2022)
- [Towards Enabling Next Generation Societal Virtual Reality Applications for Virtual Human Teleportation](https://mlsanity.com/paper/2208.04998/) (2022)

## Built on by (most cited first, 3 of 3)

- [Multi-Modal Multi-Task Federated Foundation Models for Next-Generation Extended Reality Systems: Towards Privacy-Preserving Distributed Intelligence in AR/VR/MR](https://mlsanity.com/paper/2506.05683/) (2025)
- [Multi-Task Decision-Making for Multi-User 360 Video Processing over Wireless Networks](https://mlsanity.com/paper/2407.03426/) (2024)
- [SCENE: Semantic-aware Codec Enhancement with Neural Embeddings](https://mlsanity.com/paper/2601.22189/) (2026)

## Abstract (arXiv)

Accessing high-quality video content can be challenging due to insufficient and unstable network bandwidth. Recent advances in neural enhancement have shown promising results in improving the quality of degraded videos through deep learning. Neural-Enhanced Streaming (NES) incorporates this new approach into video streaming, allowing users to download low-quality video segments and then enhance them to obtain high-quality content without violating the playback of the video stream. We introduce BONES, an NES control algorithm that jointly manages the network and computational resources to maximize the quality of experience (QoE) of the user. BONES formulates NES as a Lyapunov optimization problem and solves it in an online manner with near-optimal performance, making it the first NES algorithm to provide a theoretical performance guarantee. Comprehensive experimental results indicate that BONES increases QoE by 5% to 20% over state-of-the-art algorithms with minimal overhead. Our code is available at https://github.com/UMass-LIDS/bones.
