# ELDEN: Exploration via Local Dependencies

arXiv: https://arxiv.org/abs/2310.08702 · HTML: https://mlsanity.com/paper/2310.08702/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 38 references that are in the map.
- First posted on arXiv 12 Oct 2023.

## Builds on (most cited first, 30 of 30)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [mixup: Beyond Empirical Risk Minimization](https://mlsanity.com/paper/1710.09412/) (2017)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learning](https://mlsanity.com/paper/1810.08272/) (2018)
- [Weakly-Supervised Disentanglement Without Compromises](https://mlsanity.com/paper/2002.02886/) (2020)
- [Modular Multitask Reinforcement Learning with Policy Sketches](https://mlsanity.com/paper/1611.01796/) (2016)
- [Learning to Walk via Deep Reinforcement Learning](https://mlsanity.com/paper/1812.11103/) (2018)
- [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](https://mlsanity.com/paper/1507.00814/) (2015)
- [Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning](https://mlsanity.com/paper/1509.08731/) (2015)
- [Counterfactual Data Augmentation using Locally Factored Dynamics](https://mlsanity.com/paper/2007.02863/) (2020)
- [Causal Influence Detection for Improving Efficiency in Reinforcement Learning](https://mlsanity.com/paper/2106.03443/) (2021)
- [Causal Dynamics Learning for Task-Independent State Abstraction](https://mlsanity.com/paper/2206.13452/) (2022)
- [Causal Curiosity: RL Agents Discovering Self-supervised Experiments for Causal Representation Learning](https://mlsanity.com/paper/2010.03110/) (2020)
- [MoCoDA: Model-based Counterfactual Data Augmentation](https://mlsanity.com/paper/2210.11287/) (2022)
- [Contingency-Aware Exploration in Reinforcement Learning](https://mlsanity.com/paper/1811.01483/) (2018)
- [Mini-BEHAVIOR: A Procedurally Generated Benchmark for Long-horizon Decision-Making in Embodied AI](https://mlsanity.com/paper/2310.01824/) (2023)
- [Causal Policy Gradient for Whole-Body Mobile Manipulation](https://mlsanity.com/paper/2305.04866/) (2023)
- [Mutual Information State Intrinsic Control](https://mlsanity.com/paper/2103.08107/) (2021)
- [Combining Learned and Analytical Models for Predicting Action Effects from Sensory Data](https://mlsanity.com/paper/1710.04102/) (2017)
- [Neural Attentive Circuits](https://mlsanity.com/paper/2210.08031/) (2022)

## Built on by (most cited first, 8 of 8)

- [Learning Interactive World Model for Object-Centric Reinforcement Learning](https://mlsanity.com/paper/2511.02225/) (2025)
- [Disentangled Unsupervised Skill Discovery for Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2410.11251/) (2024)
- [SkiLD: Unsupervised Skill Discovery Guided by Factor Interactions](https://mlsanity.com/paper/2410.18416/) (2024)
- [Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2505.03172/) (2025)
- [Curious Causality-Seeking Agents Learn Meta Causal World](https://mlsanity.com/paper/2506.23068/) (2025)
- [BECAUSE: Bilinear Causal Representation for Generalizable Offline Model-based Reinforcement Learning](https://mlsanity.com/paper/2407.10967/) (2024)
- [From Pixels to Factors: Learning Independently Controllable State Variables for Reinforcement Learning](https://mlsanity.com/paper/2510.02484/) (2025)
- [SUSD: Structured Unsupervised Skill Discovery through State Factorization](https://mlsanity.com/paper/2602.01619/) (2026)

## Abstract (arXiv)

Tasks with large state space and sparse rewards present a longstanding challenge to reinforcement learning. In these tasks, an agent needs to explore the state space efficiently until it finds a reward. To deal with this problem, the community has proposed to augment the reward function with intrinsic reward, a bonus signal that encourages the agent to visit interesting states. In this work, we propose a new way of defining interesting states for environments with factored state spaces and complex chained dependencies, where an agent's actions may change the value of one entity that, in order, may affect the value of another entity. Our insight is that, in these environments, interesting states for exploration are states where the agent is uncertain whether (as opposed to how) entities such as the agent or objects have some influence on each other. We present ELDEN, Exploration via Local DepENdencies, a novel intrinsic reward that encourages the discovery of new interactions between entities. ELDEN utilizes a novel scheme -- the partial derivative of the learned dynamics to model the local dependencies between entities accurately and computationally efficiently. The uncertainty of the predicted dependencies is then used as an intrinsic reward to encourage exploration toward new interactions. We evaluate the performance of ELDEN on four different domains with complex dependencies, ranging from 2D grid worlds to 3D robotic tasks. In all domains, ELDEN correctly identifies local dependencies and learns successful policies, significantly outperforming previous state-of-the-art exploration methods.
