# MCU: An Evaluation Framework for Open-Ended Game Agents

arXiv: https://arxiv.org/abs/2310.08367 · HTML: https://mlsanity.com/paper/2310.08367/

## Key facts

- Cited by 34 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 90 references that are in the map.
- First posted on arXiv 12 Oct 2023.

## Builds on (most cited first, 30 of 37)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [AlpacaFarm: A Simulation Framework for Methods that Learn from Human Feedback](https://mlsanity.com/paper/2305.14387/) (2023)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory](https://mlsanity.com/paper/2305.17144/) (2023)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [Teacher-Student Curriculum Learning](https://mlsanity.com/paper/1707.00183/) (2017)
- [Benchmarking the Spectrum of Agent Capabilities](https://mlsanity.com/paper/2109.06780/) (2021)
- [Open-Ended Learning Leads to Generally Capable Agents](https://mlsanity.com/paper/2107.12808/) (2021)
- [Benchmarking Foundation Models with Language-Model-as-an-Examiner](https://mlsanity.com/paper/2306.04181/) (2023)
- [GenSim: Generating Robotic Simulation Tasks via Large Language Models](https://mlsanity.com/paper/2310.01361/) (2023)
- [PRD: Peer Rank and Discussion Improve Large Language Model based Evaluations](https://mlsanity.com/paper/2307.02762/) (2023)
- [STEVE-1: A Generative Model for Text-to-Behavior in Minecraft](https://mlsanity.com/paper/2306.00937/) (2023)
- [A Deep Hierarchical Approach to Lifelong Learning in Minecraft](https://mlsanity.com/paper/1604.07255/) (2016)
- [Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped Rewards](https://mlsanity.com/paper/1911.01417/) (2019)
- [Hierarchical and Interpretable Skill Acquisition in Multi-task Reinforcement Learning](https://mlsanity.com/paper/1712.07294/) (2017)
- [Control of Memory, Active Perception, and Action in Minecraft](https://mlsanity.com/paper/1605.09128/) (2016)
- [Deep Reinforcement Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1902.04257/) (2019)
- [In-IDE Code Generation from Natural Language: Promise and Challenges](https://mlsanity.com/paper/2101.11149/) (2021)

## Built on by (most cited first, 30 of 34)

- [A Survey on Vision-Language-Action Models: An Action Tokenization Perspective](https://mlsanity.com/paper/2507.01925/) (2025)
- [RAT: Retrieval Augmented Thoughts Elicit Context-Aware Reasoning in Long-Horizon Generation](https://mlsanity.com/paper/2403.05313/) (2024)
- [VillagerAgent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in Minecraft](https://mlsanity.com/paper/2406.05720/) (2024)
- [Creative Agents: Empowering Agents with Imagination for Creative Tasks](https://mlsanity.com/paper/2312.02519/) (2023)
- [VideoLLaMB: Long Streaming Video Understanding with Recurrent Memory Bridges](https://mlsanity.com/paper/2409.01071/) (2024)
- [SoMi-ToM: Evaluating Multi-Perspective Theory of Mind in Embodied Social Interactions](https://mlsanity.com/paper/2506.23046/) (2025)
- [Computational Experiments Meet Large Language Model Based Agents: A Survey and Perspective](https://mlsanity.com/paper/2402.00262/) (2024)
- [Mars: Situated Inductive Reasoning in an Open-World Environment](https://mlsanity.com/paper/2410.08126/) (2024)
- [GROOT-2: Weakly Supervised Multi-Modal Instruction Following Agents](https://mlsanity.com/paper/2412.10410/) (2024)
- [FinGAIA: A Chinese Benchmark for AI Agents in Real-World Financial Domain](https://mlsanity.com/paper/2507.17186/) (2025)
- [Risky-Bench: Probing Agentic Safety Risks under Real-World Deployment](https://mlsanity.com/paper/2602.03100/) (2026)
- [Luban: Building Open-Ended Creative Agents via Autonomous Embodied Verification](https://mlsanity.com/paper/2405.15414/) (2024)
- [AVA: Attentive VLM Agent for Mastering StarCraft II](https://mlsanity.com/paper/2503.05383/) (2025)
- [EmbRACE-3K: Embodied Reasoning and Action in Complex Environments](https://mlsanity.com/paper/2507.10548/) (2025)
- [Experience Transfer for Multimodal LLM Agents in Minecraft Game](https://mlsanity.com/paper/2604.05533/) (2026)
- [GraphicBench: A Planning Benchmark for Graphic Design with Language Agents](https://mlsanity.com/paper/2504.11571/) (2025)
- [TongSIM: A General Platform for Simulating Intelligent Machines](https://mlsanity.com/paper/2512.20206/) (2025)
- [MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft](https://mlsanity.com/paper/2605.30931/) (2026)
- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)
- [MAIN-VLA: Modeling Abstraction of Intention and eNvironment for Vision-Language-Action Models](https://mlsanity.com/paper/2602.02212/) (2026)
- [Automatic Cognitive Task Generation for In-Situ Evaluation of Embodied Agents](https://mlsanity.com/paper/2602.05249/) (2026)
- [MirrorCraft: Paired Evaluation under Hidden Rule Changes in Minecraft](https://mlsanity.com/paper/2607.29218/) (2026)
- [Can Agent Conquer Web? Exploring the Frontiers of ChatGPT Atlas Agent in Web Games](https://mlsanity.com/paper/2510.26298/) (2025)
- [Mastering PokeGym: Graph-Guided Multimodal Evolution at Test Time](https://mlsanity.com/paper/2604.08340/) (2026)
- [Can Current Agents Close the Discovery-to-Application Gap? A Case Study in Minecraft](https://mlsanity.com/paper/2604.24697/) (2026)
- [Multi-agent Framework for Time-Sensitive Complementary Collaboration in Minecraft](https://mlsanity.com/paper/2606.15684/) (2026)
- [GameWAM: A World Action Model for Video Games](https://mlsanity.com/paper/2608.26200/) (2026)
- [UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City](https://mlsanity.com/paper/2608.27456/) (2026)
- [MineEvolve: Self-Evolution with Accumulated Knowledge for Long-Horizon Embodied Minecraft Agents](https://mlsanity.com/paper/2603.13131/) (2026)
- [World2Minecraft: Occupancy-Driven Simulated Scenes Construction](https://mlsanity.com/paper/2604.27578/) (2026)

## Abstract (arXiv)

Developing AI agents capable of interacting with open-world environments to solve diverse tasks is a compelling challenge. However, evaluating such open-ended agents remains difficult, with current benchmarks facing scalability limitations. To address this, we introduce Minecraft Universe (MCU), a comprehensive evaluation framework set within the open-world video game Minecraft. MCU incorporates three key components: (1) an expanding collection of 3,452 composable atomic tasks that encompasses 11 major categories and 41 subcategories of challenges; (2) a task composition mechanism capable of generating infinite diverse tasks with varying difficulty; and (3) a general evaluation framework that achieves 91.5% alignment with human ratings for open-ended task assessment. Empirical results reveal that even state-of-the-art foundation agents struggle with the increasing diversity and complexity of tasks. These findings highlight the necessity of MCU as a robust benchmark to drive progress in AI agent development within open-ended environments. Our evaluation code and scripts are available at https://github.com/CraftJarvis/MCU.
