# Real-Time Neural BRDF with Spherically Distributed Primitives

arXiv: https://arxiv.org/abs/2310.08332 · HTML: https://mlsanity.com/paper/2310.08332/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 52 references that are in the map.
- First posted on arXiv 12 Oct 2023.

## Builds on (most cited first, 17 of 17)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computation](https://mlsanity.com/paper/1308.3432/) (2013)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [On the Spectral Bias of Neural Networks](https://mlsanity.com/paper/1806.08734/) (2018)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [A Survey of Quantization Methods for Efficient Neural Network Inference](https://mlsanity.com/paper/2103.13630/) (2021)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [End-to-end Optimized Image Compression](https://mlsanity.com/paper/1611.01704/) (2016)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [Variable Bitrate Neural Fields](https://mlsanity.com/paper/2206.07707/) (2022)
- [DeepSphere: Efficient spherical Convolutional Neural Network with HEALPix sampling for cosmological applications](https://mlsanity.com/paper/1810.12186/) (2018)
- [Neural BRDF Representation and Importance Sampling](https://mlsanity.com/paper/2102.05963/) (2021)
- [Random-Access Neural Compression of Material Textures](https://mlsanity.com/paper/2305.17105/) (2023)
- [Real-Time Neural Appearance Models](https://mlsanity.com/paper/2305.02678/) (2023)

## Built on by (most cited first, 4 of 4)

- [HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity](https://mlsanity.com/paper/2506.23854/) (2025)
- [Efficient Visibility Approximation for Game AI using Neural Omnidirectional Distance Fields](https://mlsanity.com/paper/2407.03330/) (2024)
- [A Hybrid Neural-Microfacet BRDF Model for Real-Time Rendering](https://mlsanity.com/paper/2608.09604/) (2026)
- [PIC: Revisiting INR for Image Coding with Fast Encoding and Sub-Millisecond Decoding](https://mlsanity.com/paper/2609.09020/) (2026)

## Abstract (arXiv)

We propose a novel compact and efficient neural BRDF offering highly versatile material representation, yet with very-light memory and neural computation consumption towards achieving real-time rendering. The results in Figure 1, rendered at full HD resolution on a current desktop machine, show that our system achieves real-time rendering with a wide variety of appearances, which is approached by the following two designs. On the one hand, noting that bidirectional reflectance is distributed in a very sparse high-dimensional subspace, we propose to project the BRDF into two low-dimensional components, i.e., two hemisphere feature-grids for incoming and outgoing directions, respectively. On the other hand, learnable neural reflectance primitives are distributed on our highly-tailored spherical surface grid, which offer informative features for each component and alleviate the conventional heavy feature learning network to a much smaller one, leading to very fast evaluation. These primitives are centrally stored in a codebook and can be shared across multiple grids and even across materials, based on the low-cost indices stored in material-specific spherical surface grids. Our neural BRDF, which is agnostic to the material, provides a unified framework that can represent a variety of materials in consistent manner. Comprehensive experimental results on measured BRDF compression, Monte Carlo simulated BRDF acceleration, and extension to spatially varying effect demonstrate the superior quality and generalizability achieved by the proposed scheme.
