# GameGPT: Multi-agent Collaborative Framework for Game Development

arXiv: https://arxiv.org/abs/2310.08067 · HTML: https://mlsanity.com/paper/2310.08067/

## Key facts

- Cited by 43 papers in the map (data through 14 Oct 2026).
- Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use.
- Builds on 15 of its 24 references that are in the map.
- First posted on arXiv 12 Oct 2023.

## Placed in

- LLM agents and tool use / [Software engineering coding agents](https://mlsanity.com/agents/software-engineering-coding-agents/)

## Builds on (most cited first, 15 of 15)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Scaling Instruction-Finetuned Language Models](https://mlsanity.com/paper/2210.11416/) (2022)
- [Self-Instruct: Aligning Language Models with Self-Generated Instructions](https://mlsanity.com/paper/2212.10560/) (2022)
- [MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](https://mlsanity.com/paper/2308.00352/) (2023)
- [HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Face](https://mlsanity.com/paper/2303.17580/) (2023)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Auto-GPT for Online Decision Making: Benchmarks and Additional Opinions](https://mlsanity.com/paper/2306.02224/) (2023)
- [MindAgent: Emergent Gaming Interaction](https://mlsanity.com/paper/2309.09971/) (2023)
- [MarioGPT: Open-Ended Text2Level Generation through Large Language Models](https://mlsanity.com/paper/2302.05981/) (2023)

## Built on by (most cited first, 30 of 43)

- [A Survey on the Memory Mechanism of Large Language Model based Agents](https://mlsanity.com/paper/2404.13501/) (2024)
- [Memory in the Age of AI Agents](https://mlsanity.com/paper/2512.13564/) (2025)
- [Scaling Large Language Model-based Multi-Agent Collaboration](https://mlsanity.com/paper/2406.07155/) (2024)
- [Large Language Model Agent: A Survey on Methodology, Applications and Challenges](https://mlsanity.com/paper/2503.21460/) (2025)
- [MultiAgentBench: Evaluating the Collaboration and Competition of LLM agents](https://mlsanity.com/paper/2503.01935/) (2025)
- [AI Agents Under Threat: A Survey of Key Security Challenges and Future Pathways](https://mlsanity.com/paper/2406.02630/) (2024)
- [G-Designer: Architecting Multi-agent Communication Topologies via Graph Neural Networks](https://mlsanity.com/paper/2410.11782/) (2024)
- [Navigating the Risks: A Survey of Security, Privacy, and Ethics Threats in LLM-Based Agents](https://mlsanity.com/paper/2411.09523/) (2024)
- [G-Safeguard: A Topology-Guided Security Lens and Treatment on LLM-based Multi-agent Systems](https://mlsanity.com/paper/2502.11127/) (2025)
- [Experiential Co-Learning of Software-Developing Agents](https://mlsanity.com/paper/2312.17025/) (2023)
- [Code as Agent Harness](https://mlsanity.com/paper/2605.18747/) (2026)
- [A Survey of Agent Memory in the Second Half: Towards Self-Evolving and Long-Horizon Agents](https://mlsanity.com/paper/2602.06052/) (2026)
- [KARMA: Augmenting Embodied AI Agents with Long-and-short Term Memory Systems](https://mlsanity.com/paper/2409.14908/) (2024)
- [LARP: Language-Agent Role Play for Open-World Games](https://mlsanity.com/paper/2312.17653/) (2023)
- [Large Language Models and Video Games: A Preliminary Scoping Review](https://mlsanity.com/paper/2403.02613/) (2024)
- [A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challenges](https://mlsanity.com/paper/2403.10249/) (2024)
- [The FM Agent](https://mlsanity.com/paper/2510.26144/) (2025)
- [Iterative Experience Refinement of Software-Developing Agents](https://mlsanity.com/paper/2405.04219/) (2024)
- [GPT for Games: A Scoping Review (2020-2023)](https://mlsanity.com/paper/2404.17794/) (2024)
- [GPT for Games: An Updated Scoping Review (2020-2024)](https://mlsanity.com/paper/2411.00308/) (2024)
- [Exploring the Potential of Large Language Models for Improving Digital Forensic Investigation Efficiency](https://mlsanity.com/paper/2402.19366/) (2024)
- [The Era of Agentic Organization: Learning to Organize with Language Models](https://mlsanity.com/paper/2510.26658/) (2025)
- [Parallelism Meets Adaptiveness: Scalable Documents Understanding in Multi-Agent LLM Systems](https://mlsanity.com/paper/2507.17061/) (2025)
- [GroupGuard: A Framework for Modeling and Defending Collusive Attacks in Multi-Agent Systems](https://mlsanity.com/paper/2603.13940/) (2026)
- [Connecting the Dots: Evaluating Abstract Reasoning Capabilities of LLMs Using the New York Times Connections Word Game](https://mlsanity.com/paper/2406.11012/) (2024)
- [JRE-L: Journalist, Reader, and Editor LLMs in the Loop for Science Journalism for the General Audience](https://mlsanity.com/paper/2501.16865/) (2025)
- [Co-Saving: Resource Aware Multi-Agent Collaboration for Software Development](https://mlsanity.com/paper/2505.21898/) (2025)
- [ProxyWar: Dynamic Assessment of LLM Code Generation in Game Arenas](https://mlsanity.com/paper/2602.04296/) (2026)
- [UA-ChatDev: Uncertainty-Aware Multi-Agent Collaboration for Reliable Software Development](https://mlsanity.com/paper/2607.02186/) (2026)
- [Agent-Driven Automatic Software Improvement](https://mlsanity.com/paper/2406.16739/) (2024)

## Abstract (arXiv)

The large language model (LLM) based agents have demonstrated their capacity to automate and expedite software development processes. In this paper, we focus on game development and propose a multi-agent collaborative framework, dubbed GameGPT, to automate game development. While many studies have pinpointed hallucination as a primary roadblock for deploying LLMs in production, we identify another concern: redundancy. Our framework presents a series of methods to mitigate both concerns. These methods include dual collaboration and layered approaches with several in-house lexicons, to mitigate the hallucination and redundancy in the planning, task identification, and implementation phases. Furthermore, a decoupling approach is also introduced to achieve code generation with better precision.
