# Online RL in Linearly qπ-Realizable MDPs Is as Easy as in Linear MDPs If You Learn What to Ignore

arXiv: https://arxiv.org/abs/2310.07811 · HTML: https://mlsanity.com/paper/2310.07811/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 3 of its 10 references that are in the map.
- First posted on arXiv 11 Oct 2023.

## Builds on (most cited first, 3 of 3)

- [Learning Near Optimal Policies with Low Inherent Bellman Error](https://mlsanity.com/paper/2003.00153/) (2020)
- [Learning with Good Feature Representations in Bandits and in RL with a Generative Model](https://mlsanity.com/paper/1911.07676/) (2019)
- [Reward-Free RL is No Harder Than Reward-Aware RL in Linear Markov Decision Processes](https://mlsanity.com/paper/2201.11206/) (2022)

## Built on by (most cited first, 2 of 2)

- [Trajectory Data Suffices for Statistically Efficient Learning in Offline RL with Linear qπ-Realizability and Concentrability](https://mlsanity.com/paper/2405.16809/) (2024)
- [Trajectory Data Suffices for Statistically Efficient Policy Evaluation in Fixed-Horizon Offline RL with Linear qπ-Realizability and Concentrability](https://mlsanity.com/paper/2510.03494/) (2025)

## Abstract (arXiv)

We consider online reinforcement learning (RL) in episodic Markov decision processes (MDPs) under the linear qπ-realizability assumption, where it is assumed that the action-values of all policies can be expressed as linear functions of state-action features. This class is known to be more general than linear MDPs, where the transition kernel and the reward function are assumed to be linear functions of the feature vectors. As our first contribution, we show that the difference between the two classes is the presence of states in linearly qπ-realizable MDPs where for any policy, all the actions have approximately equal values, and skipping over these states by following an arbitrarily fixed policy in those states transforms the problem to a linear MDP. Based on this observation, we derive a novel (computationally inefficient) learning algorithm for linearly qπ-realizable MDPs that simultaneously learns what states should be skipped over and runs another learning algorithm on the linear MDP hidden in the problem. The method returns an ε-optimal policy after polylog(H, d)/ε2 interactions with the MDP, where H is the time horizon and d is the dimension of the feature vectors, giving the first polynomial-sample-complexity online RL algorithm for this setting. The results are proved for the misspecified case, where the sample complexity is shown to degrade gracefully with the misspecification error.
