# Visual Forecasting as a Mid-level Representation for Avoidance

arXiv: https://arxiv.org/abs/2310.07724 · HTML: https://mlsanity.com/paper/2310.07724/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 42 references that are in the map.
- First posted on arXiv 17 Sep 2023.

## Builds on (most cited first, 29 of 29)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Simple Online and Realtime Tracking with a Deep Association Metric](https://mlsanity.com/paper/1703.07402/) (2017)
- [ByteTrack: Multi-Object Tracking by Associating Every Detection Box](https://mlsanity.com/paper/2110.06864/) (2021)
- [Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networks](https://mlsanity.com/paper/1803.10892/) (2018)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey](https://mlsanity.com/paper/2009.13303/) (2020)
- [AgentFormer: Agent-Aware Transformers for Socio-Temporal Multi-Agent Forecasting](https://mlsanity.com/paper/2103.14023/) (2021)
- [BoT-SORT: Robust Associations Multi-Pedestrian Tracking](https://mlsanity.com/paper/2206.14651/) (2022)
- [Unsupervised Learning for Physical Interaction through Video Prediction](https://mlsanity.com/paper/1605.07157/) (2016)
- [Track Anything: Segment Anything Meets Videos](https://mlsanity.com/paper/2304.11968/) (2023)
- [Visual Foresight: Model-Based Deep Reinforcement Learning for Vision-Based Robotic Control](https://mlsanity.com/paper/1812.00568/) (2018)
- [DACS: Domain Adaptation via Cross-domain Mixed Sampling](https://mlsanity.com/paper/2007.08702/) (2020)
- [Soft Actor-Critic for Discrete Action Settings](https://mlsanity.com/paper/1910.07207/) (2019)
- [What the Constant Velocity Model Can Teach Us About Pedestrian Motion Prediction](https://mlsanity.com/paper/1903.07933/) (2019)
- [Trajectory Prediction with Latent Belief Energy-Based Model](https://mlsanity.com/paper/2104.03086/) (2021)
- [Predictive Information Accelerates Learning in RL](https://mlsanity.com/paper/2007.12401/) (2020)
- [Learning to See before Learning to Act: Visual Pre-training for Manipulation](https://mlsanity.com/paper/2107.00646/) (2021)
- [Discrete and Continuous Action Representation for Practical RL in Video Games](https://mlsanity.com/paper/1912.11077/) (2019)
- [Robust Policies via Mid-Level Visual Representations: An Experimental Study in Manipulation and Navigation](https://mlsanity.com/paper/2011.06698/) (2020)
- [Disentangling Human Dynamics for Pedestrian Locomotion Forecasting with Noisy Supervision](https://mlsanity.com/paper/1911.01138/) (2019)
- [What Truly Matters in Trajectory Prediction for Autonomous Driving?](https://mlsanity.com/paper/2306.15136/) (2023)
- [Group-based Motion Prediction for Navigation in Crowded Environments](https://mlsanity.com/paper/2107.11637/) (2021)
- [From Crowd Motion Prediction to Robot Navigation in Crowds](https://mlsanity.com/paper/2303.01424/) (2023)
- [Virtual-to-Real: Learning to Control in Visual Semantic Segmentation](https://mlsanity.com/paper/1802.00285/) (2018)
- [Winding Through: Crowd Navigation via Topological Invariance](https://mlsanity.com/paper/2109.05084/) (2021)
- [Visual Reaction: Learning to Play Catch with Your Drone](https://mlsanity.com/paper/1912.02155/) (2019)
- [Investigation of Factorized Optical Flows as Mid-Level Representations](https://mlsanity.com/paper/2203.04927/) (2022)

## Built on by (most cited first, 1 of 1)

- [LLMs Can Easily Learn to Reason from Demonstrations Structure, not content, is what matters!](https://mlsanity.com/paper/2502.07374/) (2025)

## Abstract (arXiv)

The challenge of navigation in environments with dynamic objects continues to be a central issue in the study of autonomous agents. While predictive methods hold promise, their reliance on precise state information makes them less practical for real-world implementation. This study presents visual forecasting as an innovative alternative. By introducing intuitive visual cues, this approach projects the future trajectories of dynamic objects to improve agent perception and enable anticipatory actions. Our research explores two distinct strategies for conveying predictive information through visual forecasting: (1) sequences of bounding boxes, and (2) augmented paths. To validate the proposed visual forecasting strategies, we initiate evaluations in simulated environments using the Unity engine and then extend these evaluations to real-world scenarios to assess both practicality and effectiveness. The results confirm the viability of visual forecasting as a promising solution for navigation and obstacle avoidance in dynamic environments.
