# Prospective Side Information for Latent MDPs

arXiv: https://arxiv.org/abs/2310.07596 · HTML: https://mlsanity.com/paper/2310.07596/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 38 references that are in the map.
- First posted on arXiv 11 Oct 2023.

## Builds on (most cited first, 21 of 21)

- [FLAMBE: Structural Complexity and Representation Learning of Low Rank MDPs](https://mlsanity.com/paper/2006.10814/) (2020)
- [Contextual Markov Decision Processes](https://mlsanity.com/paper/1502.02259/) (2015)
- [Provably efficient RL with Rich Observations via Latent State Decoding](https://mlsanity.com/paper/1901.09018/) (2019)
- [When Is Partially Observable Reinforcement Learning Not Scary?](https://mlsanity.com/paper/2204.08967/) (2022)
- [Explore First, Exploit Next: The True Shape of Regret in Bandit Problems](https://mlsanity.com/paper/1602.07182/) (2016)
- [On Oracle-Efficient PAC RL with Rich Observations](https://mlsanity.com/paper/1803.00606/) (2018)
- [RL for Latent MDPs: Regret Guarantees and a Lower Bound](https://mlsanity.com/paper/2102.04939/) (2021)
- [Sample Complexity of Multi-task Reinforcement Learning](https://mlsanity.com/paper/1309.6821/) (2013)
- [Efficient Reinforcement Learning in Block MDPs: A Model-free Representation Learning Approach](https://mlsanity.com/paper/2202.00063/) (2022)
- [Near-optimal Representation Learning for Linear Bandits and Linear RL](https://mlsanity.com/paper/2102.04132/) (2021)
- [On Context-Dependent Clustering of Bandits](https://mlsanity.com/paper/1608.03544/) (2016)
- [Provable Reinforcement Learning with a Short-Term Memory](https://mlsanity.com/paper/2202.03983/) (2022)
- [Provably Efficient Reinforcement Learning in Partially Observable Dynamical Systems](https://mlsanity.com/paper/2206.12020/) (2022)
- [Learning in Observable POMDPs, without Computationally Intractable Oracles](https://mlsanity.com/paper/2206.03446/) (2022)
- [Partially Observable RL with B-Stability: Unified Structural Condition and Sharp Sample-Efficient Algorithms](https://mlsanity.com/paper/2209.14990/) (2022)
- [Learning in POMDPs is Sample-Efficient with Hindsight Observability](https://mlsanity.com/paper/2301.13857/) (2023)
- [Lower Bounds for Learning in Revealing POMDPs](https://mlsanity.com/paper/2302.01333/) (2023)
- [Provably Efficient UCB-type Algorithms For Learning Predictive State Representations](https://mlsanity.com/paper/2307.00405/) (2023)
- [Reward-Mixing MDPs with a Few Latent Contexts are Learnable](https://mlsanity.com/paper/2210.02594/) (2022)
- [Coordinated Attacks against Contextual Bandits: Fundamental Limits and Defense Mechanisms](https://mlsanity.com/paper/2201.12700/) (2022)
- [Tractable Optimality in Episodic Latent MABs](https://mlsanity.com/paper/2210.03528/) (2022)

## Built on by (most cited first, 4 of 4)

- [RL in Latent MDPs is Tractable: Online Guarantees via Off-Policy Evaluation](https://mlsanity.com/paper/2406.01389/) (2024)
- [Test-Time Regret Minimization in Meta Reinforcement Learning](https://mlsanity.com/paper/2406.02282/) (2024)
- [A Classification View on Meta Learning Bandits](https://mlsanity.com/paper/2504.04505/) (2025)
- [Near-Optimal Clustering in Mixture of Markov Chains](https://mlsanity.com/paper/2506.01324/) (2025)

## Abstract (arXiv)

In many interactive decision-making settings, there is latent and unobserved information that remains fixed. Consider, for example, a dialogue system, where complete information about a user, such as the user's preferences, is not given. In such an environment, the latent information remains fixed throughout each episode, since the identity of the user does not change during an interaction. This type of environment can be modeled as a Latent Markov Decision Process (LMDP), a special instance of Partially Observed Markov Decision Processes (POMDPs). Previous work established exponential lower bounds in the number of latent contexts for the LMDP class. This puts forward a question: under which natural assumptions a near-optimal policy of an LMDP can be efficiently learned? In this work, we study the class of LMDPs with em prospective side information, when an agent receives additional, weakly revealing, information on the latent context at the beginning of each episode. We show that, surprisingly, this problem is not captured by contemporary settings and algorithms designed for partially observed environments. We then establish that any sample efficient algorithm must suffer at least Omega(K2/3)-regret, as opposed to standard Omega(√K) lower bounds, and design an algorithm with a matching upper bound.
