# Realizing Stabilized Landing for Computation-Limited Reusable Rockets: A Quantum Reinforcement Learning Approach

arXiv: https://arxiv.org/abs/2310.06541 · HTML: https://mlsanity.com/paper/2310.06541/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 3 of its 17 references that are in the map.
- First posted on arXiv 10 Oct 2023.

## Builds on (most cited first, 3 of 3)

- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Quantum Multi-Agent Actor-Critic Networks for Cooperative Mobile Access in Multi-UAV Systems](https://mlsanity.com/paper/2302.04445/) (2023)
- [A Reinforcement Learning Approach for Transient Control of Liquid Rocket Engines](https://mlsanity.com/paper/2006.11108/) (2020)

## Built on by (most cited first, 1 of 1)

- [Quantum Multi-Agent Reinforcement Learning for Cooperative Mobile Access in Space-Air-Ground Integrated Networks](https://mlsanity.com/paper/2406.16994/) (2024)

## Abstract (arXiv)

The advent of reusable rockets has heralded a new era in space exploration, reducing the costs of launching satellites by a significant factor. Traditional rockets were disposable, but the design of reusable rockets for repeated use has revolutionized the financial dynamics of space missions. The most critical phase of reusable rockets is the landing stage, which involves managing the tremendous speed and attitude for safe recovery. The complexity of this task presents new challenges for control systems, specifically in terms of precision and adaptability. Classical control systems like the proportional-integral-derivative (PID) controller lack the flexibility to adapt to dynamic system changes, making them costly and time-consuming to redesign of controller. This paper explores the integration of quantum reinforcement learning into the control systems of reusable rockets as a promising alternative. Unlike classical reinforcement learning, quantum reinforcement learning uses quantum bits that can exist in superposition, allowing for more efficient information encoding and reducing the number of parameters required. This leads to increased computational efficiency, reduced memory requirements, and more stable and predictable performance. Due to the nature of reusable rockets, which must be light, heavy computers cannot fit into them. In the reusable rocket scenario, quantum reinforcement learning, which has reduced memory requirements due to fewer parameters, is a good solution.
