# Boosting Continuous Control with Consistency Policy

arXiv: https://arxiv.org/abs/2310.06343 · HTML: https://mlsanity.com/paper/2310.06343/

## Key facts

- Cited by 38 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 47 of its 58 references that are in the map.
- First posted on arXiv 10 Oct 2023.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)
- Offline RL and imitation learning from data / [Diffusion and flow policies for offline RL](https://mlsanity.com/offlinerl/diffusion-and-flow-policies-for-offline-rl/)

## Builds on (most cited first, 30 of 47)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Maximum a Posteriori Policy Optimisation](https://mlsanity.com/paper/1806.06920/) (2018)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [Imitating Human Behaviour with Diffusion Models](https://mlsanity.com/paper/2301.10677/) (2023)
- [Goal-Conditioned Imitation Learning using Score-based Diffusion Policies](https://mlsanity.com/paper/2304.02532/) (2023)
- [Distributed Distributional Deterministic Policy Gradients](https://mlsanity.com/paper/1804.08617/) (2018)
- [Guided Conditional Diffusion for Controllable Traffic Simulation](https://mlsanity.com/paper/2210.17366/) (2022)

## Built on by (most cited first, 30 of 38)

- [Diffusion Policy Policy Optimization](https://mlsanity.com/paper/2409.00588/) (2024)
- [Consistency Policy: Accelerated Visuomotor Policies via Consistency Distillation](https://mlsanity.com/paper/2405.07503/) (2024)
- [ConRFT: A Reinforced Fine-tuning Method for VLA Models via Consistency Policy](https://mlsanity.com/paper/2502.05450/) (2025)
- [Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimization](https://mlsanity.com/paper/2405.16173/) (2024)
- [FlowPolicy: Enabling Fast and Robust 3D Flow-based Policy via Consistency Flow Matching for Robot Manipulation](https://mlsanity.com/paper/2412.04987/) (2024)
- [Diffusion Actor-Critic with Entropy Regulator](https://mlsanity.com/paper/2405.15177/) (2024)
- [Diffusion Models for Reinforcement Learning: A Survey](https://mlsanity.com/paper/2311.01223/) (2023)
- [ManiCM: Real-time 3D Diffusion Policy via Consistency Model for Robotic Manipulation](https://mlsanity.com/paper/2406.01586/) (2024)
- [Robo-Dopamine: General Process Reward Modeling for High-Precision Robotic Manipulation](https://mlsanity.com/paper/2512.23703/) (2025)
- [Maximum Entropy Reinforcement Learning with Diffusion Policy](https://mlsanity.com/paper/2502.11612/) (2025)
- [Deep Generative Models for Offline Policy Learning: Tutorial, Survey, and Perspectives on Future Directions](https://mlsanity.com/paper/2402.13777/) (2024)
- [GenPO: Generative Diffusion Models Meet On-Policy Reinforcement Learning](https://mlsanity.com/paper/2505.18763/) (2025)
- [Enhanced DACER Algorithm with High Diffusion Efficiency](https://mlsanity.com/paper/2505.23426/) (2025)
- [Towards Long-Lived Robots: Continual Learning VLA Models via Reinforcement Fine-Tuning](https://mlsanity.com/paper/2602.10503/) (2026)
- [Generalizing Consistency Policy to Visual RL with Prioritized Proximal Experience Regularization](https://mlsanity.com/paper/2410.00051/) (2024)
- [TeLoGraF: Temporal Logic Planning via Graph-encoded Flow Matching](https://mlsanity.com/paper/2505.00562/) (2025)
- [TeViR: Text-to-Video Reward with Diffusion Models for Efficient Reinforcement Learning](https://mlsanity.com/paper/2505.19769/) (2025)
- [Survey of Vision-Language-Action Models for Embodied Manipulation](https://mlsanity.com/paper/2508.15201/) (2025)
- [One-Step Flow Policy: Self-Distillation for Fast Visuomotor Policies](https://mlsanity.com/paper/2603.12480/) (2026)
- [Scalable Maximum Entropy Reinforcement Learning for Diffusion Policies via Adjoint Matching](https://mlsanity.com/paper/2606.22630/) (2026)
- [Real-Time Diffusion Policies for Games: Enhancing Consistency Policies with Q-Ensembles](https://mlsanity.com/paper/2503.16978/) (2025)
- [Accelerating Diffusion Planners in Offline RL via Reward-Aware Consistency Trajectory Distillation](https://mlsanity.com/paper/2506.07822/) (2025)
- [Dual-Actor Fine-Tuning of VLA Models: A Talk-and-Tweak Human-in-the-Loop Approach](https://mlsanity.com/paper/2509.13774/) (2025)
- [Learning Intractable Multimodal Policies with Reparameterization and Diversity Regularization](https://mlsanity.com/paper/2511.01374/) (2025)
- [Mean Flow Policy Optimization](https://mlsanity.com/paper/2604.14698/) (2026)
- [GenPO++: Generative Policy Optimization with Jacobian-free Likelihood Ratios](https://mlsanity.com/paper/2606.06967/) (2026)
- [A Review of Online Diffusion Policy RL Algorithms for Scalable Robotic Control](https://mlsanity.com/paper/2601.06133/) (2026)
- [Scaling Sim-to-Real VLA Reinforcement Learning with Generative 3D Worlds](https://mlsanity.com/paper/2603.18532/) (2026)
- [Diffusion-based Episodes Augmentation for Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2408.13092/) (2024)
- [Keyframe-Guided Structured Rewards for Reinforcement Learning in Long-Horizon Laboratory Robotics](https://mlsanity.com/paper/2603.00719/) (2026)

## Abstract (arXiv)

Due to its training stability and strong expression, the diffusion model has attracted considerable attention in offline reinforcement learning. However, several challenges have also come with it: 1) The demand for a large number of diffusion steps makes the diffusion-model-based methods time inefficient and limits their applications in real-time control; 2) How to achieve policy improvement with accurate guidance for diffusion model-based policy is still an open problem. Inspired by the consistency model, we propose a novel time-efficiency method named Consistency Policy with Q-Learning (CPQL), which derives action from noise by a single step. By establishing a mapping from the reverse diffusion trajectories to the desired policy, we simultaneously address the issues of time efficiency and inaccurate guidance when updating diffusion model-based policy with the learned Q-function. We demonstrate that CPQL can achieve policy improvement with accurate guidance for offline reinforcement learning, and can be seamlessly extended for online RL tasks. Experimental results indicate that CPQL achieves new state-of-the-art performance on 11 offline and 21 online tasks, significantly improving inference speed by nearly 45 times compared to Diffusion-QL. We will release our code later.
