# Examining the simulation-to-reality gap of a wheel loader digging in deformable terrain

arXiv: https://arxiv.org/abs/2310.05765 · HTML: https://mlsanity.com/paper/2310.05765/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Oct 2023.

## Built on by (most cited first, 3 of 3)

- [Control Synthesis with Reinforcement Learning: A Modeling Perspective](https://mlsanity.com/paper/2510.25063/) (2025)
- [An integrated process for design and control of lunar robotics using AI and simulation](https://mlsanity.com/paper/2509.12367/) (2025)
- [Size Doesn't Matter: Material-State Reinforcement Learning for Excavator Transferable Soil Manipulation](https://mlsanity.com/paper/2609.12677/) (2026)

## Abstract (arXiv)

We investigate how well a physics-based simulator can replicate a real wheel loader performing bucket filling in a pile of soil. The comparison is made using field test time series of the vehicle motion and actuation forces, loaded mass, and total work. The vehicle was modeled as a rigid multibody system with frictional contacts, driveline, and linear actuators. For the soil, we tested discrete element models of different resolutions, with and without multiscale acceleration. The spatio-temporal resolution ranged between 50-400 mm and 2-500 ms, and the computational speed was between 1/10,000 to 5 times faster than real-time. The simulation-to-reality gap was found to be around 10% and exhibited a weak dependence on the level of fidelity, e.g., compatible with real-time simulation. Furthermore, the sensitivity of an optimized force feedback controller under transfer between different simulation domains was investigated. The domain bias was observed to cause a performance reduction of 5% despite the domain gap being about 15%.
