# HyperLips: Hyper Control Lips with High Resolution Decoder for Talking Face Generation

arXiv: https://arxiv.org/abs/2310.05720 · HTML: https://mlsanity.com/paper/2310.05720/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 58 references that are in the map.
- First posted on arXiv 9 Oct 2023.

## Builds on (most cited first, 30 of 36)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [Searching for MobileNetV3](https://mlsanity.com/paper/1905.02244/) (2019)
- [HyperNetworks](https://mlsanity.com/paper/1609.09106/) (2016)
- [Instruction Tuning with GPT-4](https://mlsanity.com/paper/2304.03277/) (2023)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [MediaPipe: A Framework for Building Perception Pipelines](https://mlsanity.com/paper/1906.08172/) (2019)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [Towards Real-World Blind Face Restoration with Generative Facial Prior](https://mlsanity.com/paper/2101.04061/) (2021)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [Deep Audio-Visual Speech Recognition](https://mlsanity.com/paper/1809.02108/) (2018)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [FSRNet: End-to-End Learning Face Super-Resolution with Facial Priors](https://mlsanity.com/paper/1711.10703/) (2017)
- [GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesis](https://mlsanity.com/paper/2301.13430/) (2023)
- [Stylizing 3D Scene via Implicit Representation and HyperNetwork](https://mlsanity.com/paper/2105.13016/) (2021)
- [Identity-Preserving Talking Face Generation with Landmark and Appearance Priors](https://mlsanity.com/paper/2305.08293/) (2023)
- [Towards Automatic Face-to-Face Translation](https://mlsanity.com/paper/2003.00418/) (2020)
- [Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decomposition](https://mlsanity.com/paper/2211.12368/) (2022)
- [Deep Semantic Face Deblurring](https://mlsanity.com/paper/1803.03345/) (2018)
- [DINet: Deformation Inpainting Network for Realistic Face Visually Dubbing on High Resolution Video](https://mlsanity.com/paper/2303.03988/) (2023)
- [SyncTalkFace: Talking Face Generation with Precise Lip-Syncing via Audio-Lip Memory](https://mlsanity.com/paper/2211.00924/) (2022)
- [Speech Driven Talking Face Generation from a Single Image and an Emotion Condition](https://mlsanity.com/paper/2008.03592/) (2020)
- [UPST-NeRF: Universal Photorealistic Style Transfer of Neural Radiance Fields for 3D Scene](https://mlsanity.com/paper/2208.07059/) (2022)
- [GeneFace++: Generalized and Stable Real-Time Audio-Driven 3D Talking Face Generation](https://mlsanity.com/paper/2305.00787/) (2023)

## Built on by (most cited first, 6 of 6)

- [MVOC: a training-free multiple video object composition method with diffusion models](https://mlsanity.com/paper/2406.15829/) (2024)
- [JambaTalk: Speech-Driven 3D Talking Head Generation Based on Hybrid Transformer-Mamba Model](https://mlsanity.com/paper/2408.01627/) (2024)
- [FREAK: Frequency-modulated High-fidelity and Real-time Audio-driven Talking Portrait Synthesis](https://mlsanity.com/paper/2503.04067/) (2025)
- [EmoHead: Emotional Talking Head via Manipulating Semantic Expression Parameters](https://mlsanity.com/paper/2503.19416/) (2025)
- [GLCF: A Global-Local Multimodal Coherence Analysis Framework for Talking Face Generation Detection](https://mlsanity.com/paper/2412.13656/) (2024)
- [ESA: Energy-Based Shot Assembly Optimization for Automatic Video Editing](https://mlsanity.com/paper/2511.02505/) (2025)

## Abstract (arXiv)

Talking face generation has a wide range of potential applications in the field of virtual digital humans. However, rendering high-fidelity facial video while ensuring lip synchronization is still a challenge for existing audio-driven talking face generation approaches. To address this issue, we propose HyperLips, a two-stage framework consisting of a hypernetwork for controlling lips and a high-resolution decoder for rendering high-fidelity faces. In the first stage, we construct a base face generation network that uses the hypernetwork to control the encoding latent code of the visual face information over audio. First, FaceEncoder is used to obtain latent code by extracting features from the visual face information taken from the video source containing the face frame.Then, HyperConv, which weighting parameters are updated by HyperNet with the audio features as input, will modify the latent code to synchronize the lip movement with the audio. Finally, FaceDecoder will decode the modified and synchronized latent code into visual face content. In the second stage, we obtain higher quality face videos through a high-resolution decoder. To further improve the quality of face generation, we trained a high-resolution decoder, HRDecoder, using face images and detected sketches generated from the first stage as input.Extensive quantitative and qualitative experiments show that our method outperforms state-of-the-art work with more realistic, high-fidelity, and lip synchronization. Project page: https://semchan.github.io/HyperLips Project/
