# HI-SLAM: Monocular Real-time Dense Mapping with Hybrid Implicit Fields

arXiv: https://arxiv.org/abs/2310.04787 · HTML: https://mlsanity.com/paper/2310.04787/

## Key facts

- Cited by 31 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 38 references that are in the map.
- First posted on arXiv 7 Oct 2023.

## Builds on (most cited first, 28 of 28)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimator](https://mlsanity.com/paper/1708.03852/) (2017)
- [Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scans](https://mlsanity.com/paper/2110.04994/) (2021)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [DeepV2D: Video to Depth with Differentiable Structure from Motion](https://mlsanity.com/paper/1812.04605/) (2018)
- [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM](https://mlsanity.com/paper/2304.14377/) (2023)
- [BA-Net: Dense Bundle Adjustment Network](https://mlsanity.com/paper/1806.04807/) (2018)
- [NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM](https://mlsanity.com/paper/2302.03594/) (2023)
- [ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields](https://mlsanity.com/paper/2211.11704/) (2022)
- [Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representation](https://mlsanity.com/paper/2210.15858/) (2022)
- [GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction](https://mlsanity.com/paper/2309.02436/) (2023)
- [Neural 3D Scene Reconstruction with the Manhattan-world Assumption](https://mlsanity.com/paper/2205.02836/) (2022)
- [Orbeez-SLAM: A Real-time Monocular Visual SLAM with ORB Features and NeRF-realized Mapping](https://mlsanity.com/paper/2209.13274/) (2022)
- [Dense RGB SLAM with Neural Implicit Maps](https://mlsanity.com/paper/2301.08930/) (2023)
- [Tangent Space Backpropagation for 3D Transformation Groups](https://mlsanity.com/paper/2103.12032/) (2021)
- [TANDEM: Tracking and Dense Mapping in Real-time using Deep Multi-view Stereo](https://mlsanity.com/paper/2111.07418/) (2021)
- [Probabilistic Volumetric Fusion for Dense Monocular SLAM](https://mlsanity.com/paper/2210.01276/) (2022)
- [BAMF-SLAM: Bundle Adjusted Multi-Fisheye Visual-Inertial SLAM Using Recurrent Field Transforms](https://mlsanity.com/paper/2306.01173/) (2023)
- [Fast Monocular Scene Reconstruction with Global-Sparse Local-Dense Grids](https://mlsanity.com/paper/2305.13220/) (2023)

## Built on by (most cited first, 30 of 31)

- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey](https://mlsanity.com/paper/2402.13255/) (2024)
- [Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians](https://mlsanity.com/paper/2405.16544/) (2024)
- [WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments](https://mlsanity.com/paper/2504.03886/) (2025)
- [GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM](https://mlsanity.com/paper/2403.19549/) (2024)
- [HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction](https://mlsanity.com/paper/2411.17982/) (2024)
- [MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis](https://mlsanity.com/paper/2405.20031/) (2024)
- [Neural Radiance Field in Autonomous Driving: A Survey](https://mlsanity.com/paper/2404.13816/) (2024)
- [MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction](https://mlsanity.com/paper/2402.03762/) (2024)
- [RGB-Only Gaussian Splatting SLAM for Unbounded Outdoor Scenes](https://mlsanity.com/paper/2502.15633/) (2025)
- [ViSTA-SLAM: Visual SLAM with Symmetric Two-view Association](https://mlsanity.com/paper/2509.01584/) (2025)
- [DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2411.17660/) (2024)
- [SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding](https://mlsanity.com/paper/2501.05242/) (2025)
- [NeRF-VO: Real-Time Sparse Visual Odometry with Neural Radiance Fields](https://mlsanity.com/paper/2312.13471/) (2023)
- [MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularization](https://mlsanity.com/paper/2405.06241/) (2024)
- [MotionGS : Compact Gaussian Splatting SLAM by Motion Filter](https://mlsanity.com/paper/2405.11129/) (2024)
- [Hi-Map: Hierarchical Factorized Radiance Field for High-Fidelity Monocular Dense Mapping](https://mlsanity.com/paper/2401.03203/) (2024)
- [Benchmarking Implicit Neural Representation and Geometric Rendering in Real-Time RGB-D SLAM](https://mlsanity.com/paper/2403.19473/) (2024)
- [VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM](https://mlsanity.com/paper/2512.02293/) (2025)
- [PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstruction](https://mlsanity.com/paper/2601.22046/) (2026)
- [3D Gaussian Splatting aided Localization for Large and Complex Indoor-Environments](https://mlsanity.com/paper/2502.13803/) (2025)
- [Deblur Gaussian Splatting SLAM](https://mlsanity.com/paper/2503.12572/) (2025)
- [MCGS-SLAM: A Multi-Camera SLAM Framework Using Gaussian Splatting for High-Fidelity Mapping](https://mlsanity.com/paper/2509.14191/) (2025)
- [SCE-SLAM: Scale-Consistent Monocular SLAM via Scene Coordinate Embeddings](https://mlsanity.com/paper/2601.09665/) (2026)
- [PointSLAM++: Robust Dense Neural Gaussian Point Cloud-based SLAM](https://mlsanity.com/paper/2601.11617/) (2026)
- [VoxNeRF: Bridging Voxel Representation and Neural Radiance Fields for Enhanced Indoor View Synthesis](https://mlsanity.com/paper/2311.05289/) (2023)
- [Ternary-Type Opacity and Hybrid Odometry for RGB NeRF-SLAM](https://mlsanity.com/paper/2312.13332/) (2023)
- [ConfidentSplat: Confidence-Weighted Depth Fusion for Accurate 3D Gaussian Splatting SLAM](https://mlsanity.com/paper/2509.16863/) (2025)
- [DPVO-QAT++: Heterogeneous QAT and CUDA Kernel Fusion for High-Performance Deep Patch Visual Odometry](https://mlsanity.com/paper/2511.12653/) (2025)
- [BA-T: An Iterative Transformer for Two-View Bundle Adjustment](https://mlsanity.com/paper/2606.03287/) (2026)

## Abstract (arXiv)

In this letter, we present a neural field-based real-time monocular mapping framework for accurate and dense Simultaneous Localization and Mapping (SLAM). Recent neural mapping frameworks show promising results, but rely on RGB-D or pose inputs, or cannot run in real-time. To address these limitations, our approach integrates dense-SLAM with neural implicit fields. Specifically, our dense SLAM approach runs parallel tracking and global optimization, while a neural field-based map is constructed incrementally based on the latest SLAM estimates. For the efficient construction of neural fields, we employ multi-resolution grid encoding and signed distance function (SDF) representation. This allows us to keep the map always up-to-date and adapt instantly to global updates via loop closing. For global consistency, we propose an efficient Sim(3)-based pose graph bundle adjustment (PGBA) approach to run online loop closing and mitigate the pose and scale drift. To enhance depth accuracy further, we incorporate learned monocular depth priors. We propose a novel joint depth and scale adjustment (JDSA) module to solve the scale ambiguity inherent in depth priors. Extensive evaluations across synthetic and real-world datasets validate that our approach outperforms existing methods in accuracy and map completeness while preserving real-time performance.
