# 1st Place Solution of Egocentric 3D Hand Pose Estimation Challenge 2023 Technical Report:A Concise Pipeline for Egocentric Hand Pose Reconstruction

arXiv: https://arxiv.org/abs/2310.04769 · HTML: https://mlsanity.com/paper/2310.04769/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 11 references that are in the map.
- First posted on arXiv 7 Oct 2023.

## Builds on (most cited first, 8 of 8)

- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [Hiera: A Hierarchical Vision Transformer without the Bells-and-Whistles](https://mlsanity.com/paper/2306.00989/) (2023)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Image](https://mlsanity.com/paper/2112.02753/) (2021)
- [AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimation](https://mlsanity.com/paper/2304.12301/) (2023)
- [UmeTrack: Unified multi-view end-to-end hand tracking for VR](https://mlsanity.com/paper/2211.00099/) (2022)
- [TempCLR: Reconstructing Hands via Time-Coherent Contrastive Learning](https://mlsanity.com/paper/2209.00489/) (2022)

## Built on by (most cited first, 3 of 3)

- [Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects](https://mlsanity.com/paper/2403.16428/) (2024)
- [Challenges and Trends in Egocentric Vision: A Survey](https://mlsanity.com/paper/2503.15275/) (2025)
- [1st Place Solution of Multiview Egocentric Hand Tracking Challenge ECCV2024](https://mlsanity.com/paper/2409.19362/) (2024)

## Abstract (arXiv)

This report introduce our work on Egocentric 3D Hand Pose Estimation workshop. Using AssemblyHands, this challenge focuses on egocentric 3D hand pose estimation from a single-view image. In the competition, we adopt ViT based backbones and a simple regressor for 3D keypoints prediction, which provides strong model baselines. We noticed that Hand-objects occlusions and self-occlusions lead to performance degradation, thus proposed a non-model method to merge multi-view results in the post-process stage. Moreover, We utilized test time augmentation and model ensemble to make further improvement. We also found that public dataset and rational preprocess are beneficial. Our method achieved 12.21mm MPJPE on test dataset, achieve the first place in Egocentric 3D Hand Pose Estimation challenge.
