# Terrain-Aware Quadrupedal Locomotion via Reinforcement Learning

arXiv: https://arxiv.org/abs/2310.04675 · HTML: https://mlsanity.com/paper/2310.04675/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Oct 2023.

## Built on by (most cited first, 5 of 5)

- [Identifying Terrain Physical Parameters from Vision -- Towards Physical-Parameter-Aware Locomotion and Navigation](https://mlsanity.com/paper/2408.16567/) (2024)
- [One Filter to Deploy Them All: Robust Safety for Quadrupedal Navigation in Unknown Environments](https://mlsanity.com/paper/2412.09989/) (2024)
- [MARG: MAstering Risky Gap Terrains for Legged Robots with Elevation Mapping](https://mlsanity.com/paper/2509.20036/) (2025)
- [An Efficient Model-Based Approach on Learning Agile Motor Skills without Reinforcement](https://mlsanity.com/paper/2403.01962/) (2024)
- [LatentMimic: Terrain-Adaptive Locomotion via Latent Space Imitation](https://mlsanity.com/paper/2604.16440/) (2026)

## Abstract (arXiv)

In nature, legged animals have developed the ability to adapt to challenging terrains through perception, allowing them to plan safe body and foot trajectories in advance, which leads to safe and energy-efficient locomotion. Inspired by this observation, we present a novel approach to train a Deep Neural Network (DNN) policy that integrates proprioceptive and exteroceptive states with a parameterized trajectory generator for quadruped robots to traverse rough terrains. Our key idea is to use a DNN policy that can modify the parameters of the trajectory generator, such as foot height and frequency, to adapt to different terrains. To encourage the robot to step on safe regions and save energy consumption, we propose foot terrain reward and lifting foot height reward, respectively. By incorporating these rewards, our method can learn a safer and more efficient terrain-aware locomotion policy that can move a quadruped robot flexibly in any direction. To evaluate the effectiveness of our approach, we conduct simulation experiments on challenging terrains, including stairs, stepping stones, and poles. The simulation results demonstrate that our approach can successfully direct the robot to traverse such tough terrains in any direction. Furthermore, we validate our method on a real legged robot, which learns to traverse stepping stones with gaps over 25.5cm.
