# Toward a Plug-and-Play Vision-Based Grasping Module for Robotics

arXiv: https://arxiv.org/abs/2310.04349 · HTML: https://mlsanity.com/paper/2310.04349/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 39 references that are in the map.
- First posted on arXiv 6 Oct 2023.

## Builds on (most cited first, 20 of 20)

- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Detecting Twenty-thousand Classes using Image-level Supervision](https://mlsanity.com/paper/2201.02605/) (2022)
- [Illuminating search spaces by mapping elites](https://mlsanity.com/paper/1504.04909/) (2015)
- [6-DOF GraspNet: Variational Grasp Generation for Object Manipulation](https://mlsanity.com/paper/1905.10520/) (2019)
- [MegaPose: 6D Pose Estimation of Novel Objects via Render & Compare](https://mlsanity.com/paper/2212.06870/) (2022)
- [The Computational Limits of Deep Learning](https://mlsanity.com/paper/2007.05558/) (2020)
- [SE(3)-DiffusionFields: Learning smooth cost functions for joint grasp and motion optimization through diffusion](https://mlsanity.com/paper/2209.03855/) (2022)
- [Benchmarking in Manipulation Research: The YCB Object and Model Set and Benchmarking Protocols](https://mlsanity.com/paper/1502.03143/) (2015)
- [Reducing the Barrier to Entry of Complex Robotic Software: a MoveIt! Case Study](https://mlsanity.com/paper/1404.3785/) (2014)
- [From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperation](https://mlsanity.com/paper/2204.12490/) (2022)
- [Deep Learning Approaches to Grasp Synthesis: A Review](https://mlsanity.com/paper/2207.02556/) (2022)
- [Neural Grasp Distance Fields for Robot Manipulation](https://mlsanity.com/paper/2211.02647/) (2022)
- [Iterative Corresponding Geometry: Fusing Region and Depth for Highly Efficient 3D Tracking of Textureless Objects](https://mlsanity.com/paper/2203.05334/) (2022)
- [Learning to Grasp the Ungraspable with Emergent Extrinsic Dexterity](https://mlsanity.com/paper/2211.01500/) (2022)
- [DemoGrasp: Few-Shot Learning for Robotic Grasping with Human Demonstration](https://mlsanity.com/paper/2112.02849/) (2021)
- [Quality Diversity under Sparse Reward and Sparse Interaction: Application to Grasping in Robotics](https://mlsanity.com/paper/2308.05483/) (2023)
- [Trends, Challenges and Adopted Strategies in RoboCup@Home](https://mlsanity.com/paper/1903.02516/) (2019)

## Built on by (most cited first, 2 of 2)

- [Speeding up 6-DoF Grasp Sampling with Quality-Diversity](https://mlsanity.com/paper/2403.06173/) (2024)
- [QDGset: A Large Scale Grasping Dataset Generated with Quality-Diversity](https://mlsanity.com/paper/2410.02319/) (2024)

## Abstract (arXiv)

Despite recent advancements in AI for robotics, grasping remains a partially solved challenge, hindered by the lack of benchmarks and reproducibility constraints. This paper introduces a vision-based grasping framework that can easily be transferred across multiple manipulators. Leveraging Quality-Diversity (QD) algorithms, the framework generates diverse repertoires of open-loop grasping trajectories, enhancing adaptability while maintaining a diversity of grasps. This framework addresses two main issues: the lack of an off-the-shelf vision module for detecting object pose and the generalization of QD trajectories to the whole robot operational space. The proposed solution combines multiple vision modules for 6DoF object detection and tracking while rigidly transforming QD-generated trajectories into the object frame. Experiments on a Franka Research 3 arm and a UR5 arm with a SIH Schunk hand demonstrate comparable performance when the real scene aligns with the simulation used for grasp generation. This work represents a significant stride toward building a reliable vision-based grasping module transferable to new platforms, while being adaptable to diverse scenarios without further training iterations.
