# Improving Reinforcement Learning Efficiency with Auxiliary Tasks in Non-Visual Environments: A Comparison

arXiv: https://arxiv.org/abs/2310.04241 · HTML: https://mlsanity.com/paper/2310.04241/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 29 references that are in the map.
- First posted on arXiv 6 Oct 2023.

## Builds on (most cited first, 17 of 17)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Challenging Common Assumptions in the Unsupervised Learning of Disentangled Representations](https://mlsanity.com/paper/1811.12359/) (2018)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Challenges of Real-World Reinforcement Learning](https://mlsanity.com/paper/1904.12901/) (2019)
- [Decoupling Representation Learning from Reinforcement Learning](https://mlsanity.com/paper/2009.08319/) (2020)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [State Representation Learning for Control: An Overview](https://mlsanity.com/paper/1802.04181/) (2018)
- [Value Prediction Network](https://mlsanity.com/paper/1707.03497/) (2017)
- [Loss is its own Reward: Self-Supervision for Reinforcement Learning](https://mlsanity.com/paper/1612.07307/) (2016)
- [From Pixels to Torques: Policy Learning with Deep Dynamical Models](https://mlsanity.com/paper/1502.02251/) (2015)
- [Can Increasing Input Dimensionality Improve Deep Reinforcement Learning?](https://mlsanity.com/paper/2003.01629/) (2020)
- [Reward prediction for representation learning and reward shaping](https://mlsanity.com/paper/2105.03172/) (2021)

## Built on by (most cited first, 1 of 1)

- [Interpretable Brain-Inspired Representations Improve RL Performance on Visual Navigation Tasks](https://mlsanity.com/paper/2402.12067/) (2024)

## Abstract (arXiv)

Real-world reinforcement learning (RL) environments, whether in robotics or industrial settings, often involve non-visual observations and require not only efficient but also reliable and thus interpretable and flexible RL approaches. To improve efficiency, agents that perform state representation learning with auxiliary tasks have been widely studied in visual observation contexts. However, for real-world problems, dedicated representation learning modules that are decoupled from RL agents are more suited to meet requirements. This study compares common auxiliary tasks based on, to the best of our knowledge, the only decoupled representation learning method for low-dimensional non-visual observations. We evaluate potential improvements in sample efficiency and returns for environments ranging from a simple pendulum to a complex simulated robotics task. Our findings show that representation learning with auxiliary tasks only provides performance gains in sufficiently complex environments and that learning environment dynamics is preferable to predicting rewards. These insights can inform future development of interpretable representation learning approaches for non-visual observations and advance the use of RL solutions in real-world scenarios.
