# ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesis

arXiv: https://arxiv.org/abs/2310.03952 · HTML: https://mlsanity.com/paper/2310.03952/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 30 references that are in the map.
- First posted on arXiv 6 Oct 2023.

## Builds on (most cited first, 16 of 16)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [SPARF: Neural Radiance Fields from Sparse and Noisy Poses](https://mlsanity.com/paper/2211.11738/) (2022)
- [NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads](https://mlsanity.com/paper/2305.03027/) (2023)
- [HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion](https://mlsanity.com/paper/2305.06356/) (2023)
- [Efficient Neural Radiance Fields for Interactive Free-viewpoint Video](https://mlsanity.com/paper/2112.01517/) (2021)
- [DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering](https://mlsanity.com/paper/2307.10173/) (2023)
- [DigiFace-1M: 1 Million Digital Face Images for Face Recognition](https://mlsanity.com/paper/2210.02579/) (2022)
- [Multiface: A Dataset for Neural Face Rendering](https://mlsanity.com/paper/2207.11243/) (2022)
- [Drivable Volumetric Avatars using Texel-Aligned Features](https://mlsanity.com/paper/2207.09774/) (2022)
- [RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars](https://mlsanity.com/paper/2305.13353/) (2023)
- [Instant Multi-View Head Capture through Learnable Registration](https://mlsanity.com/paper/2306.07437/) (2023)
- [Relightable Neural Human Assets from Multi-view Gradient Illuminations](https://mlsanity.com/paper/2212.07648/) (2022)
- [Accurate calibration of multi-perspective cameras from a generalization of the hand-eye constraint](https://mlsanity.com/paper/2202.00886/) (2022)

## Built on by (most cited first, 12 of 12)

- [HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting](https://mlsanity.com/paper/2405.15125/) (2024)
- [SAGS: Structure-Aware 3D Gaussian Splatting](https://mlsanity.com/paper/2404.19149/) (2024)
- [Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance](https://mlsanity.com/paper/2501.05379/) (2025)
- [Global Latent Neural Rendering](https://mlsanity.com/paper/2312.08338/) (2023)
- [SplatFace: Gaussian Splat Face Reconstruction Leveraging an Optimizable Surface](https://mlsanity.com/paper/2403.18784/) (2024)
- [ShapeFusion: A 3D diffusion model for localized shape editing](https://mlsanity.com/paper/2403.19773/) (2024)
- [Design2Cloth: 3D Cloth Generation from 2D Masks](https://mlsanity.com/paper/2404.02686/) (2024)
- [ImHead: A Large-scale Implicit Morphable Model for Localized Head Modeling](https://mlsanity.com/paper/2510.10793/) (2025)
- [TIFace: Improving Facial Reconstruction through Tensorial Radiance Fields and Implicit Surfaces](https://mlsanity.com/paper/2312.09527/) (2023)
- [STARCaster: Spatio-Temporal AutoRegressive Video Diffusion for Identity- and View-Aware Talking Portraits](https://mlsanity.com/paper/2512.13247/) (2025)
- [InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstruction](https://mlsanity.com/paper/2603.11298/) (2026)
- [Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars](https://mlsanity.com/paper/2606.05912/) (2026)

## Abstract (arXiv)

This paper introduces the Imperial Light-Stage Head (ILSH) dataset, a novel light-stage-captured human head dataset designed to support view synthesis academic challenges for human heads. The ILSH dataset is intended to facilitate diverse approaches, such as scene-specific or generic neural rendering, multiple-view geometry, 3D vision, and computer graphics, to further advance the development of photo-realistic human avatars. This paper details the setup of a light-stage specifically designed to capture high-resolution (4K) human head images and describes the process of addressing challenges (preprocessing, ethical issues) in collecting high-quality data. In addition to the data collection, we address the split of the dataset into train, validation, and test sets. Our goal is to design and support a fair view synthesis challenge task for this novel dataset, such that a similar level of performance can be maintained and expected when using the test set, as when using the validation set. The ILSH dataset consists of 52 subjects captured using 24 cameras with all 82 lighting sources turned on, resulting in a total of 1,248 close-up head images, border masks, and camera pose pairs.
