# HandMeThat: Human-Robot Communication in Physical and Social Environments

arXiv: https://arxiv.org/abs/2310.03779 · HTML: https://mlsanity.com/paper/2310.03779/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 64 references that are in the map.
- First posted on arXiv 5 Oct 2023.

## Builds on (most cited first, 25 of 25)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Sequence to Sequence Learning with Neural Networks](https://mlsanity.com/paper/1409.3215/) (2014)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [TEACh: Task-driven Embodied Agents that Chat](https://mlsanity.com/paper/2110.00534/) (2021)
- [iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks](https://mlsanity.com/paper/2108.03272/) (2021)
- [Interactive Fiction Games: A Colossal Adventure](https://mlsanity.com/paper/1909.05398/) (2019)
- [BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments](https://mlsanity.com/paper/2108.03332/) (2021)
- [Watch-And-Help: A Challenge for Social Perception and Human-AI Collaboration](https://mlsanity.com/paper/2010.09890/) (2020)
- [Learning to Speak and Act in a Fantasy Text Adventure Game](https://mlsanity.com/paper/1903.03094/) (2019)
- [A Joint Speaker-Listener-Reinforcer Model for Referring Expressions](https://mlsanity.com/paper/1612.09542/) (2016)
- [Executing Instructions in Situated Collaborative Interactions](https://mlsanity.com/paper/1910.03655/) (2019)
- [Online Bayesian Goal Inference for Boundedly-Rational Planning Agents](https://mlsanity.com/paper/2006.07532/) (2020)
- [DialFRED: Dialogue-Enabled Agents for Embodied Instruction Following](https://mlsanity.com/paper/2202.13330/) (2022)
- [Unified Pragmatic Models for Generating and Following Instructions](https://mlsanity.com/paper/1711.04987/) (2017)
- [Two Body Problem: Collaborative Visual Task Completion](https://mlsanity.com/paper/1904.05879/) (2019)
- [Simpler Context-Dependent Logical Forms via Model Projections](https://mlsanity.com/paper/1606.05378/) (2016)
- [YouRefIt: Embodied Reference Understanding with Language and Gesture](https://mlsanity.com/paper/2109.03413/) (2021)

## Built on by (most cited first, 20 of 20)

- [Pragmatic Instruction Following and Goal Assistance via Cooperative Language-Guided Inverse Planning](https://mlsanity.com/paper/2402.17930/) (2024)
- [RoboOS: A Hierarchical Embodied Framework for Cross-Embodiment and Multi-Agent Collaboration](https://mlsanity.com/paper/2505.03673/) (2025)
- [AutoToM: Scaling Model-based Mental Inference via Automated Agent Modeling](https://mlsanity.com/paper/2502.15676/) (2025)
- [TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft](https://mlsanity.com/paper/2412.05255/) (2024)
- [PIVOT-R: Primitive-Driven Waypoint-Aware World Model for Robotic Manipulation](https://mlsanity.com/paper/2410.10394/) (2024)
- [doScenes: An Autonomous Driving Dataset with Natural Language Instruction for Human Interaction and Vision-Language Navigation](https://mlsanity.com/paper/2412.05893/) (2024)
- [ET-Plan-Bench: Embodied Task-level Planning Benchmark Towards Spatial-Temporal Cognition with Foundation Models](https://mlsanity.com/paper/2410.14682/) (2024)
- [Infer Human's Intentions Before Following Natural Language Instructions](https://mlsanity.com/paper/2409.18073/) (2024)
- [When Robots Should Say "I Don't Know": Benchmarking Abstention in Embodied Question Answering](https://mlsanity.com/paper/2512.04597/) (2025)
- [Using large language models for embodied planning introduces systematic safety risks](https://mlsanity.com/paper/2604.18463/) (2026)
- [RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills](https://mlsanity.com/paper/2506.14763/) (2025)
- [HRIBench: Benchmarking Vision-Language Models for Real-Time Human Perception in Human-Robot Interaction](https://mlsanity.com/paper/2506.20566/) (2025)
- [A Landmark-Aware Visual Navigation Dataset](https://mlsanity.com/paper/2402.14281/) (2024)
- [Effectively Leveraging CLIP for Generating Situational Summaries of Images and Videos](https://mlsanity.com/paper/2407.20642/) (2024)
- [Explicit World Models for Reliable Human-Robot Collaboration](https://mlsanity.com/paper/2601.01705/) (2026)
- [From Task Solving to Robust Real-World Adaptation in LLM Agents](https://mlsanity.com/paper/2602.02760/) (2026)
- [Do You See What I Am Pointing At? Gesture-Based Egocentric Video Question Answering](https://mlsanity.com/paper/2603.12533/) (2026)
- [Using Natural Language for Human-Robot Collaboration in the Real World](https://mlsanity.com/paper/2508.11759/) (2025)
- [Iron: Intent-Aligned and Retrospective Dual Learning Framework for Enhancing Generalist Virtual Agents](https://mlsanity.com/paper/2608.27866/) (2026)
- [HelpMeOut: A Neuropsychology-Grounded Benchmark for Error-Aware Monitoring of Household Task Execution](https://mlsanity.com/paper/2610.17694/) (2026)

## Abstract (arXiv)

We introduce HandMeThat, a benchmark for a holistic evaluation of instruction understanding and following in physical and social environments. While previous datasets primarily focused on language grounding and planning, HandMeThat considers the resolution of human instructions with ambiguities based on the physical (object states and relations) and social (human actions and goals) information. HandMeThat contains 10,000 episodes of human-robot interactions. In each episode, the robot first observes a trajectory of human actions towards her internal goal. Next, the robot receives a human instruction and should take actions to accomplish the subgoal set through the instruction. In this paper, we present a textual interface for our benchmark, where the robot interacts with a virtual environment through textual commands. We evaluate several baseline models on HandMeThat, and show that both offline and online reinforcement learning algorithms perform poorly on HandMeThat, suggesting significant room for future work on physical and social human-robot communications and interactions.
