# Sim-to-Real Learning for Humanoid Box Loco-Manipulation

arXiv: https://arxiv.org/abs/2310.03191 · HTML: https://mlsanity.com/paper/2310.03191/

## Key facts

- Cited by 36 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Oct 2023.

## Built on by (most cited first, 30 of 36)

- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [Expressive Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2402.16796/) (2024)
- [InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions](https://mlsanity.com/paper/2502.20390/) (2025)
- [OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction](https://mlsanity.com/paper/2509.26633/) (2025)
- [Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control](https://mlsanity.com/paper/2412.07773/) (2024)
- [Learning Humanoid Standing-up Control across Diverse Postures](https://mlsanity.com/paper/2502.08378/) (2025)
- [CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement](https://mlsanity.com/paper/2406.19353/) (2024)
- [ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning](https://mlsanity.com/paper/2510.05070/) (2025)
- [Learning coordinated badminton skills for legged manipulators](https://mlsanity.com/paper/2505.22974/) (2025)
- [PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System](https://mlsanity.com/paper/2510.11072/) (2025)
- [From Experts to a Generalist: Toward General Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2506.12779/) (2025)
- [Learning Multi-Modal Whole-Body Control for Real-World Humanoid Robots](https://mlsanity.com/paper/2408.07295/) (2024)
- [Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking](https://mlsanity.com/paper/2412.17730/) (2024)
- [DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulation](https://mlsanity.com/paper/2510.11258/) (2025)
- [Helpful DoggyBot: Open-World Object Fetching using Legged Robots and Vision-Language Models](https://mlsanity.com/paper/2410.00231/) (2024)
- [Deep Reinforcement Learning for Bipedal Locomotion: A Brief Survey](https://mlsanity.com/paper/2404.17070/) (2024)
- [Learn to Teach: Sample-Efficient Privileged Learning for Humanoid Locomotion over Diverse Terrains](https://mlsanity.com/paper/2402.06783/) (2024)
- [Accelerating and Scaling MPC-Guided Reinforcement Learning for Humanoid Locomotion and Manipulation](https://mlsanity.com/paper/2606.05687/) (2026)
- [PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeball](https://mlsanity.com/paper/2607.28623/) (2026)
- [REFINE-DP: Diffusion Policy Fine-tuning for Humanoid Loco-manipulation via Reinforcement Learning](https://mlsanity.com/paper/2603.13707/) (2026)
- [Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors](https://mlsanity.com/paper/2605.22272/) (2026)
- [HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers](https://mlsanity.com/paper/2606.06493/) (2026)
- [Human-Humanoid Robots Cross-Embodiment Behavior-Skill Transfer Using Decomposed Adversarial Learning from Demonstration](https://mlsanity.com/paper/2412.15166/) (2024)
- [Multi-Scenario Reasoning: Unlocking Cognitive Autonomy in Humanoid Robots for Multimodal Understanding](https://mlsanity.com/paper/2412.20429/) (2024)
- [Learning to Evaluate Autonomous Behaviour in Human-Robot Interaction](https://mlsanity.com/paper/2507.06404/) (2025)
- [HAFO: A Force-Adaptive Control Framework for Humanoid Robots in Intense Interaction Environments](https://mlsanity.com/paper/2511.20275/) (2025)
- [AdaptManip: Learning Adaptive Whole-Body Object Lifting and Delivery with Online Recurrent State Estimation](https://mlsanity.com/paper/2602.14363/) (2026)
- [Learning to Dock: A Simulation-based Study on Closing the Sim2Real Gap in Autonomous Underwater Docking](https://mlsanity.com/paper/2506.17823/) (2025)
- [Stabilizing Humanoid Robot Trajectory Generation via Physics-Informed Learning and Control-Informed Steering](https://mlsanity.com/paper/2509.24697/) (2025)
- [Kinematics-Aware Multi-Policy Reinforcement Learning for Force-Capable Humanoid Loco-Manipulation](https://mlsanity.com/paper/2511.21169/) (2025)

## Abstract (arXiv)

In this work we propose a learning-based approach to box loco-manipulation for a humanoid robot. This is a particularly challenging problem due to the need for whole-body coordination in order to lift boxes of varying weight, position, and orientation while maintaining balance. To address this challenge, we present a sim-to-real reinforcement learning approach for training general box pickup and carrying skills for the bipedal robot Digit. Our reward functions are designed to produce the desired interactions with the box while also valuing balance and gait quality. We combine the learned skills into a full system for box loco-manipulation to achieve the task of moving boxes from one table to another with a variety of sizes, weights, and initial configurations. In addition to quantitative simulation results, we demonstrate successful sim-to-real transfer on the humanoid r
