# Differentially Encoded Observation Spaces for Perceptive Reinforcement Learning

arXiv: https://arxiv.org/abs/2310.01767 · HTML: https://mlsanity.com/paper/2310.01767/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 43 references that are in the map.
- First posted on arXiv 3 Oct 2023.

## Builds on (most cited first, 30 of 30)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [DayDreamer: World Models for Physical Robot Learning](https://mlsanity.com/paper/2206.14176/) (2022)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Reinforcement Learning with Prototypical Representations](https://mlsanity.com/paper/2102.11271/) (2021)
- [Autonomous Drone Racing with Deep Reinforcement Learning](https://mlsanity.com/paper/2103.08624/) (2021)
- [Image coding for machines: an end-to-end learned approach](https://mlsanity.com/paper/2108.09993/) (2021)
- [Learning Representations for Pixel-based Control: What Matters and Why?](https://mlsanity.com/paper/2111.07775/) (2021)
- [Visual Analysis Motivated Rate-Distortion Model for Image Coding](https://mlsanity.com/paper/2104.10315/) (2021)
- [Tiny Robot Learning: Challenges and Directions for Machine Learning in Resource-Constrained Robots](https://mlsanity.com/paper/2205.05748/) (2022)
- [Video Coding for Machine: Compact Visual Representation Compression for Intelligent Collaborative Analytics](https://mlsanity.com/paper/2110.09241/) (2021)
- [FPGA Architecture for Deep Learning and its application to Planetary Robotics](https://mlsanity.com/paper/1701.07543/) (2017)
- [Task Oriented Video Coding: A Survey](https://mlsanity.com/paper/2208.07313/) (2022)
- [Just Round: Quantized Observation Spaces Enable Memory Efficient Learning of Dynamic Locomotion](https://mlsanity.com/paper/2210.08065/) (2022)

## Built on by (most cited first, 1 of 1)

- [Clustering-Based Weight Orthogonalization for Stabilizing Deep Reinforcement Learning](https://mlsanity.com/paper/2511.11607/) (2025)

## Abstract (arXiv)

Perceptive deep reinforcement learning (DRL) has lead to many recent breakthroughs for complex AI systems leveraging image-based input data. Applications of these results range from super-human level video game agents to dexterous, physically intelligent robots. However, training these perceptive DRL-enabled systems remains incredibly compute and memory intensive, often requiring huge training datasets and large experience replay buffers. This poses a challenge for the next generation of field robots that will need to be able to learn on the edge in order to adapt to their environments. In this paper, we begin to address this issue through differentially encoded observation spaces. By reinterpreting stored image-based observations as a video, we leverage lossless differential video encoding schemes to compress the replay buffer without impacting training performance. We evaluate our approach with three state-of-the-art DRL algorithms and find that differential image encoding reduces the memory footprint by as much as 14.2x and 16.7x across tasks from the Atari 2600 benchmark and the DeepMind Control Suite (DMC) respectively. These savings also enable large-scale perceptive DRL that previously required paging between flash and RAM to be run entirely in RAM, improving the latency of DMC tasks by as much as 32%.
