# Towards a Model of Puzznic

arXiv: https://arxiv.org/abs/2310.01503 · HTML: https://mlsanity.com/paper/2310.01503/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 1 of its 17 references that are in the map.
- First posted on arXiv 2 Oct 2023.

## Builds on (most cited first, 1 of 1)

- [Savile Row Manual](https://mlsanity.com/paper/2201.03472/) (2021)

## Abstract (arXiv)

We report on progress in modelling and solving Puzznic, a video game requiring the player to plan sequences of moves to clear a grid by matching blocks. We focus here on levels with no moving blocks. We compare a planning approach and three constraint programming approaches on a small set of benchmark instances. The planning approach is at present superior to the constraint programming approaches, but we outline proposals for improving the constraint models.
