# 3DHR-Co: A Collaborative Test-time Refinement Framework for In-the-Wild 3D Human-Body Reconstruction Task

arXiv: https://arxiv.org/abs/2310.01291 · HTML: https://mlsanity.com/paper/2310.01291/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 37 of its 47 references that are in the map.
- First posted on arXiv 2 Oct 2023.

## Builds on (most cited first, 30 of 37)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [RMPE: Regional Multi-person Pose Estimation](https://mlsanity.com/paper/1612.00137/) (2016)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- ["Zero-Shot" Super-Resolution using Deep Internal Learning](https://mlsanity.com/paper/1712.06087/) (2017)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies](https://mlsanity.com/paper/1801.01615/) (2018)
- [CrowdPose: Efficient Crowded Scenes Pose Estimation and A New Benchmark](https://mlsanity.com/paper/1812.00324/) (2018)
- [AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Time](https://mlsanity.com/paper/2211.03375/) (2022)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)
- [ARCH++: Animation-Ready Clothed Human Reconstruction Revisited](https://mlsanity.com/paper/2108.07845/) (2021)
- [Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Video](https://mlsanity.com/paper/2011.08627/) (2020)
- [Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing](https://mlsanity.com/paper/2204.08906/) (2022)
- [Meta-Transfer Learning for Zero-Shot Super-Resolution](https://mlsanity.com/paper/2002.12213/) (2020)
- [3D Human Motion Estimation via Motion Compression and Refinement](https://mlsanity.com/paper/2008.03789/) (2020)
- [RepNet: Weakly Supervised Training of an Adversarial Reprojection Network for 3D Human Pose Estimation](https://mlsanity.com/paper/1902.09868/) (2019)
- [Unsupervised Geometry-Aware Representation for 3D Human Pose Estimation](https://mlsanity.com/paper/1804.01110/) (2018)
- [Learning Monocular 3D Human Pose Estimation from Multi-view Images](https://mlsanity.com/paper/1803.04775/) (2018)
- [Weakly-Supervised 3D Human Pose Learning via Multi-view Images in the Wild](https://mlsanity.com/paper/2003.07581/) (2020)
- [CanonPose: Self-Supervised Monocular 3D Human Pose Estimation in the Wild](https://mlsanity.com/paper/2011.14679/) (2020)
- [Capturing Humans in Motion: Temporal-Attentive 3D Human Pose and Shape Estimation from Monocular Video](https://mlsanity.com/paper/2203.08534/) (2022)
- [Reconstructing 3D Human Pose by Watching Humans in the Mirror](https://mlsanity.com/paper/2104.00340/) (2021)

## Abstract (arXiv)

The field of 3D human-body reconstruction (abbreviated as 3DHR) that utilizes parametric pose and shape representations has witnessed significant advancements in recent years. However, the application of 3DHR techniques to handle real-world, diverse scenes, known as in-the-wild data, still faces limitations. The primary challenge arises as curating accurate 3D human pose ground truth (GT) for in-the-wild scenes is still difficult to obtain due to various factors. Recent test-time refinement approaches on 3DHR leverage initial 2D off-the-shelf human keypoints information to support the lack of 3D supervision on in-the-wild data. However, we observed that additional 2D supervision alone could cause the overfitting issue on common 3DHR backbones, making the 3DHR test-time refinement task seem intractable. We answer this challenge by proposing a strategy that complements 3DHR test-time refinement work under a collaborative approach. Specifically, we initially apply a pre-adaptation approach that works by collaborating various 3DHR models in a single framework to directly improve their initial outputs. This approach is then further combined with the test-time adaptation work under specific settings that minimize the overfitting issue to further boost the 3DHR performance. The whole framework is termed as 3DHR-Co, and on the experiment sides, we showed that the proposed work can significantly enhance the scores of common classic 3DHR backbones up to -34 mm pose error suppression, putting them among the top list on the in-the-wild benchmark data. Such achievement shows that our approach helps unveil the true potential of the common classic 3DHR backbones. Based on these findings, we further investigate various settings on the proposed framework to better elaborate the capability of our collaborative approach in the 3DHR task.
