# Learn to Follow: Decentralized Lifelong Multi-agent Pathfinding via Planning and Learning

arXiv: https://arxiv.org/abs/2310.01207 · HTML: https://mlsanity.com/paper/2310.01207/

## Key facts

- Cited by 29 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 37 references that are in the map.
- First posted on arXiv 2 Oct 2023.

## Builds on (most cited first, 27 of 27)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [The Complexity of Decentralized Control of Markov Decision Processes](https://mlsanity.com/paper/1301.3836/) (2013)
- [Multi-Agent Pathfinding: Definitions, Variants, and Benchmarks](https://mlsanity.com/paper/1906.08291/) (2019)
- [PRIMAL: Pathfinding via Reinforcement and Imitation Multi-Agent Learning](https://mlsanity.com/paper/1809.03531/) (2018)
- [Searching with Consistent Prioritization for Multi-Agent Path Finding](https://mlsanity.com/paper/1812.06356/) (2018)
- [Lifelong Multi-Agent Path Finding in Large-Scale Warehouses](https://mlsanity.com/paper/2005.07371/) (2020)
- [Lifelong Multi-Agent Path Finding for Online Pickup and Delivery Tasks](https://mlsanity.com/paper/1705.10868/) (2017)
- [PRIMAL2: Pathfinding via Reinforcement and Imitation Multi-Agent Learning -- Lifelong](https://mlsanity.com/paper/2010.08184/) (2020)
- [Priority Inheritance with Backtracking for Iterative Multi-agent Path Finding](https://mlsanity.com/paper/1901.11282/) (2019)
- [Deep Multiagent Reinforcement Learning: Challenges and Directions](https://mlsanity.com/paper/2106.15691/) (2021)
- [SCRIMP: Scalable Communication for Reinforcement- and Imitation-Learning-Based Multi-Agent Pathfinding](https://mlsanity.com/paper/2303.00605/) (2023)
- [Distributed Heuristic Multi-Agent Path Finding with Communication](https://mlsanity.com/paper/2106.11365/) (2021)
- [Integrated Task Assignment and Path Planning for Capacitated Multi-Agent Pickup and Delivery](https://mlsanity.com/paper/2110.14891/) (2021)
- [Lifelong Path Planning with Kinematic Constraints for Multi-Agent Pickup and Delivery](https://mlsanity.com/paper/1812.06355/) (2018)
- [GLAS: Global-to-Local Safe Autonomy Synthesis for Multi-Robot Motion Planning with End-to-End Learning](https://mlsanity.com/paper/2002.11807/) (2020)
- [Multi-Agent Path Finding with Prioritized Communication Learning](https://mlsanity.com/paper/2202.03634/) (2022)
- [MAPP: a Scalable Multi-Agent Path Planning Algorithm with Tractability and Completeness Guarantees](https://mlsanity.com/paper/1401.3905/) (2014)
- [Hierarchical Deep Multiagent Reinforcement Learning with Temporal Abstraction](https://mlsanity.com/paper/1809.09332/) (2018)
- [Decentralized Probabilistic Multi-Robot Collision Avoidance Using Buffered Uncertainty-Aware Voronoi Cells](https://mlsanity.com/paper/2201.04012/) (2022)
- [PushWorld: A benchmark for manipulation planning with tools and movable obstacles](https://mlsanity.com/paper/2301.10289/) (2023)

## Built on by (most cited first, 29 of 29)

- [Why Solving Multi-agent Path Finding with Large Language Model has not Succeeded Yet](https://mlsanity.com/paper/2401.03630/) (2024)
- [POGEMA: A Benchmark Platform for Cooperative Multi-Agent Pathfinding](https://mlsanity.com/paper/2407.14931/) (2024)
- [MAPF-GPT: Imitation Learning for Multi-Agent Pathfinding at Scale](https://mlsanity.com/paper/2409.00134/) (2024)
- [Work Smarter Not Harder: Simple Imitation Learning with CS-PIBT Outperforms Large Scale Imitation Learning for MAPF](https://mlsanity.com/paper/2409.14491/) (2024)
- [SRMT: Shared Memory for Multi-agent Lifelong Pathfinding](https://mlsanity.com/paper/2501.13200/) (2025)
- [Deploying Ten Thousand Robots: Scalable Imitation Learning for Lifelong Multi-Agent Path Finding](https://mlsanity.com/paper/2410.21415/) (2024)
- [RAILGUN: A Unified Convolutional Policy for Multi-Agent Path Finding Across Different Environments and Tasks](https://mlsanity.com/paper/2503.02992/) (2025)
- [Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-Tuning](https://mlsanity.com/paper/2506.23793/) (2025)
- [Lightweight and Effective Preference Construction in PIBT for Large-Scale Multi-Agent Pathfinding](https://mlsanity.com/paper/2505.12623/) (2025)
- [Learning-guided Prioritized Planning for Lifelong Multi-Agent Path Finding in Warehouse Automation](https://mlsanity.com/paper/2603.23838/) (2026)
- [Contextual Knowledge Sharing in Multi-Agent Reinforcement Learning with Decentralized Communication and Coordination](https://mlsanity.com/paper/2501.15695/) (2025)
- [CAMAR: Continuous Actions Multi-Agent Routing](https://mlsanity.com/paper/2508.12845/) (2025)
- [cMALC-D: Contextual Multi-Agent LLM-Guided Curriculum Learning with Diversity-Based Context Blending](https://mlsanity.com/paper/2508.20818/) (2025)
- [QD-MAPPER: A Quality Diversity Framework to Automatically Evaluate Multi-Agent Path Finding Algorithms in Diverse Maps](https://mlsanity.com/paper/2409.06888/) (2024)
- [Planning over MAPF Agent Dependencies via Multi-Dependency PIBT](https://mlsanity.com/paper/2603.23405/) (2026)
- [Learning to Communicate Locally for Large-Scale Multi-Agent Pathfinding](https://mlsanity.com/paper/2605.07637/) (2026)
- [Enhancing Lifelong Multi-Agent Path-finding by Using Artificial Potential Fields](https://mlsanity.com/paper/2505.22753/) (2025)
- [Budget Allocation Policies for Real-Time Multi-Agent Path Finding](https://mlsanity.com/paper/2507.16874/) (2025)
- [Sequence Pathfinder for Multi-Agent Pickup and Delivery in the Warehouse](https://mlsanity.com/paper/2509.23778/) (2025)
- [Towards Information-Optimized Multi-Agent Path Finding: A Hybrid Framework with Reduced Inter-Agent Information Sharing](https://mlsanity.com/paper/2510.09469/) (2025)
- [Goal-Oriented Multi-Agent Reinforcement Learning for Decentralized Agent Teams](https://mlsanity.com/paper/2511.11992/) (2025)
- [Cooperative Energy Scheduling of Multi-Microgrids Based on Risk-Sensitive Reinforcement Learning](https://mlsanity.com/paper/2512.17246/) (2025)
- [Temporal Action Representation Learning for Tactical Resource Control and Subsequent Maneuver Generation](https://mlsanity.com/paper/2602.18716/) (2026)
- [Automated Approach for Solving Infinite-state Polynomial Reachability Games](https://mlsanity.com/paper/2605.10169/) (2026)
- [Robust Multi-Agent Path Finding under Observation Attacks: A Principled Adversarial-Plus-Smoothing Training Recipe](https://mlsanity.com/paper/2605.11469/) (2026)
- [ARMS: Automatic Reward Shaping for Sparse-Reward Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2605.23562/) (2026)
- [Decentralized Master-Mind: Joint Action Refinement through Iterative Intent Denoising in Multi-Agent Pathfinding](https://mlsanity.com/paper/2609.32019/) (2026)
- [Divide and Collapse: MAPF-Collapse via Exact Decomposition into Independent Sub-Instances](https://mlsanity.com/paper/2609.39559/) (2026)
- [Reinforcement Learning for Large-Scale Lifelong Multi-Agent Path Finding with Shared Spatial Fields](https://mlsanity.com/paper/2610.18186/) (2026)

## Abstract (arXiv)

Multi-agent Pathfinding (MAPF) problem generally asks to find a set of conflict-free paths for a set of agents confined to a graph and is typically solved in a centralized fashion. Conversely, in this work, we investigate the decentralized MAPF setting, when the central controller that posses all the information on the agents' locations and goals is absent and the agents have to sequientially decide the actions on their own without having access to a full state of the environment. We focus on the practically important lifelong variant of MAPF, which involves continuously assigning new goals to the agents upon arrival to the previous ones. To address this complex problem, we propose a method that integrates two complementary approaches: planning with heuristic search and reinforcement learning through policy optimization. Planning is utilized to construct and re-plan individual paths. We enhance our planning algorithm with a dedicated technique tailored to avoid congestion and increase the throughput of the system. We employ reinforcement learning to discover the collision avoidance policies that effectively guide the agents along the paths. The policy is implemented as a neural network and is effectively trained without any reward-shaping or external guidance. We evaluate our method on a wide range of setups comparing it to the state-of-the-art solvers. The results show that our method consistently outperforms the learnable competitors, showing higher throughput and better ability to generalize to the maps that were unseen at the training stage. Moreover our solver outperforms a rule-based one in terms of throughput and is an order of magnitude faster than a state-of-the-art search-based solver.
