# Active Implicit Reconstruction Using One-Shot View Planning

arXiv: https://arxiv.org/abs/2310.00685 · HTML: https://mlsanity.com/paper/2310.00685/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Oct 2023.

## Built on by (most cited first, 4 of 4)

- [Exploiting Priors from 3D Diffusion Models for RGB-Based One-Shot View Planning](https://mlsanity.com/paper/2403.16803/) (2024)
- [DM-OSVP++: One-Shot View Planning Using 3D Diffusion Models for Active RGB-Based Object Reconstruction](https://mlsanity.com/paper/2504.11674/) (2025)
- [ActLoc: Learning to Localize on the Move via Active Viewpoint Selection](https://mlsanity.com/paper/2508.20981/) (2025)
- [Map Space Belief Prediction for Manipulation-Enhanced Mapping](https://mlsanity.com/paper/2502.20606/) (2025)

## Abstract (arXiv)

Active object reconstruction using autonomous robots is gaining great interest. A primary goal in this task is to maximize the information of the object to be reconstructed, given limited on-board resources. Previous view planning methods exhibit inefficiency since they rely on an iterative paradigm based on explicit representations, consisting of (1) planning a path to the next-best view only; and (2) requiring a considerable number of less-gain views in terms of surface coverage. To address these limitations, we propose to integrate implicit representations into the One-Shot View Planning (OSVP). The key idea behind our approach is to use implicit representations to obtain the small missing surface areas instead of observing them with extra views. Therefore, we design a deep neural network, named OSVP, to directly predict a set of views given a dense point cloud refined from an initial sparse observation. To train our OSVP network, we generate supervision labels using dense point clouds refined by implicit representations and set covering optimization problems. Simulated experiments show that our method achieves sufficient reconstruction quality, outperforming several baselines under limited view and movement budgets. We further demonstrate the applicability of our approach in a real-world object reconstruction scenario.
