# A Hierarchical Graph-based Approach for Recognition and Description Generation of Bimanual Actions in Videos

arXiv: https://arxiv.org/abs/2310.00670 · HTML: https://mlsanity.com/paper/2310.00670/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 91 references that are in the map.
- First posted on arXiv 1 Oct 2023.

## Builds on (most cited first, 30 of 38)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Dense-Captioning Events in Videos](https://mlsanity.com/paper/1705.00754/) (2017)
- [Towards Automatic Learning of Procedures from Web Instructional Videos](https://mlsanity.com/paper/1703.09788/) (2017)
- [TALL: Temporal Activity Localization via Language Query](https://mlsanity.com/paper/1705.02101/) (2017)
- [Fully-Convolutional Siamese Networks for Object Tracking](https://mlsanity.com/paper/1606.09549/) (2016)
- [Hollywood in Homes: Crowdsourcing Data Collection for Activity Understanding](https://mlsanity.com/paper/1604.01753/) (2016)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [Vid2Seq: Large-Scale Pretraining of a Visual Language Model for Dense Video Captioning](https://mlsanity.com/paper/2302.14115/) (2023)
- [Action Genome: Actions as Composition of Spatio-temporal Scene Graphs](https://mlsanity.com/paper/1912.06992/) (2019)
- [End-to-End Dense Video Captioning with Masked Transformer](https://mlsanity.com/paper/1804.00819/) (2018)
- [HOTR: End-to-End Human-Object Interaction Detection with Transformers](https://mlsanity.com/paper/2104.13682/) (2021)
- [Large Pre-trained Language Models Contain Human-like Biases of What is Right and Wrong to Do](https://mlsanity.com/paper/2103.11790/) (2021)
- [SwinBERT: End-to-End Transformers with Sparse Attention for Video Captioning](https://mlsanity.com/paper/2111.13196/) (2021)
- [Bipartite Graph Network with Adaptive Message Passing for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2104.00308/) (2021)
- [Synergistic Image and Feature Adaptation: Towards Cross-Modality Domain Adaptation for Medical Image Segmentation](https://mlsanity.com/paper/1901.08211/) (2019)
- [End-to-end Generative Pretraining for Multimodal Video Captioning](https://mlsanity.com/paper/2201.08264/) (2022)
- [Multi-modal Dense Video Captioning](https://mlsanity.com/paper/2003.07758/) (2020)
- [Learning Human-Object Interaction Detection using Interaction Points](https://mlsanity.com/paper/2003.14023/) (2020)
- [Reconstruction Network for Video Captioning](https://mlsanity.com/paper/1803.11438/) (2018)
- [Learning Actor Relation Graphs for Group Activity Recognition](https://mlsanity.com/paper/1904.10117/) (2019)
- [Learning Audio-Video Modalities from Image Captions](https://mlsanity.com/paper/2204.00679/) (2022)
- [A Better Use of Audio-Visual Cues: Dense Video Captioning with Bi-modal Transformer](https://mlsanity.com/paper/2005.08271/) (2020)
- [Attention-Based Multimodal Fusion for Video Description](https://mlsanity.com/paper/1701.03126/) (2017)
- [P-CNN: Pose-based CNN Features for Action Recognition](https://mlsanity.com/paper/1506.03607/) (2015)

## Built on by (most cited first, 7 of 7)

- [EfficientGFormer: Multimodal Brain Tumor Segmentation via Pruned Graph-Augmented Transformer](https://mlsanity.com/paper/2508.01465/) (2025)
- [Leveraging Foundation Models for Multimodal Graph-Based Action Recognition](https://mlsanity.com/paper/2505.15192/) (2025)
- [Neuro-Symbolic Manipulation Understanding with Enriched Semantic Event Chains](https://mlsanity.com/paper/2604.21053/) (2026)
- [Why Relational Graphs Will Save the Next Generation of Vision Foundation Models?](https://mlsanity.com/paper/2508.18421/) (2025)
- [Beyond Sequences: A Benchmark for Atomic Hand-Object Interaction Using a Static RNN Encoder](https://mlsanity.com/paper/2512.09626/) (2025)
- [Beyond Pairwise Relations: Dynamic Manipulation Hypergraphs for Vision-Based Human Activity Recognition](https://mlsanity.com/paper/2607.14350/) (2026)
- [Lag-aware cross-hand alignment for dual-hand action segmentation](https://mlsanity.com/paper/2607.26215/) (2026)

## Abstract (arXiv)

Nuanced understanding and the generation of detailed descriptive content for (bimanual) manipulation actions in videos is important for disciplines such as robotics, human-computer interaction, and video content analysis. This study describes a novel method, integrating graph based modeling with layered hierarchical attention mechanisms, resulting in higher precision and better comprehensiveness of video descriptions. To achieve this, we encode, first, the spatio-temporal inter dependencies between objects and actions with scene graphs and we combine this, in a second step, with a novel 3-level architecture creating a hierarchical attention mechanism using Graph Attention Networks (GATs). The 3-level GAT architecture allows recognizing local, but also global contextual elements. This way several descriptions with different semantic complexity can be generated in parallel for the same video clip, enhancing the discriminative accuracy of action recognition and action description. The performance of our approach is empirically tested using several 2D and 3D datasets. By comparing our method to the state of the art we consistently obtain better performance concerning accuracy, precision, and contextual relevance when evaluating action recognition as well as description generation. In a large set of ablation experiments we also assess the role of the different components of our model. With our multi-level approach the system obtains different semantic description depths, often observed in descriptions made by different people, too. Furthermore, better insight into bimanual hand-object interactions as achieved by our model may portend advancements in the field of robotics, enabling the emulation of intricate human actions with heightened precision.
