# Voice2Action: Language Models as Agent for Efficient Real-Time Interaction in Virtual Reality

arXiv: https://arxiv.org/abs/2310.00092 · HTML: https://mlsanity.com/paper/2310.00092/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use.
- Builds on 8 of its 9 references that are in the map.
- First posted on arXiv 29 Sep 2023.

## Placed in

- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 8 of 8)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [Self-Instruct: Aligning Language Models with Self-Generated Instructions](https://mlsanity.com/paper/2212.10560/) (2022)
- [WebGPT: Browser-assisted question-answering with human feedback](https://mlsanity.com/paper/2112.09332/) (2021)
- [HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Face](https://mlsanity.com/paper/2303.17580/) (2023)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)

## Built on by (most cited first, 2 of 2)

- [LLMER: Crafting Interactive Extended Reality Worlds with JSON Data Generated by Large Language Models](https://mlsanity.com/paper/2502.02441/) (2025)
- [CUIfy the XR: An Open-Source Package to Embed LLM-powered Conversational Agents in XR](https://mlsanity.com/paper/2411.04671/) (2024)

## Abstract (arXiv)

Large Language Models (LLMs) are trained and aligned to follow natural language instructions with only a handful of examples, and they are prompted as task-driven autonomous agents to adapt to various sources of execution environments. However, deploying agent LLMs in virtual reality (VR) has been challenging due to the lack of efficiency in online interactions and the complex manipulation categories in 3D environments. In this work, we propose Voice2Action, a framework that hierarchically analyzes customized voice signals and textual commands through action and entity extraction and divides the execution tasks into canonical interaction subsets in real-time with error prevention from environment feedback. Experiment results in an urban engineering VR environment with synthetic instruction data show that Voice2Action can perform more efficiently and accurately than approaches without optimizations.
