# Emotional Listener Portrait: Neural Listener Head Generation with Emotion

arXiv: https://arxiv.org/abs/2310.00068 · HTML: https://mlsanity.com/paper/2310.00068/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 61 references that are in the map.
- First posted on arXiv 29 Sep 2023.

## Builds on (most cited first, 30 of 37)

- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [Deep Speech: Scaling up end-to-end speech recognition](https://mlsanity.com/paper/1412.5567/) (2014)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [Learning Audio-Visual Speech Representation by Masked Multimodal Cluster Prediction](https://mlsanity.com/paper/2201.02184/) (2022)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement](https://mlsanity.com/paper/2104.08223/) (2021)
- [Audio-Driven Emotional Video Portraits](https://mlsanity.com/paper/2104.07452/) (2021)
- [Realistic Speech-Driven Facial Animation with GANs](https://mlsanity.com/paper/1906.06337/) (2019)
- [Generating 3D People in Scenes without People](https://mlsanity.com/paper/1912.02923/) (2019)
- [ForgeryNet: A Versatile Benchmark for Comprehensive Forgery Analysis](https://mlsanity.com/paper/2103.05630/) (2021)
- [Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion](https://mlsanity.com/paper/2204.08451/) (2022)
- [FaceForensics: A Large-scale Video Dataset for Forgery Detection in Human Faces](https://mlsanity.com/paper/1803.09179/) (2018)
- [Talking-head Generation with Rhythmic Head Motion](https://mlsanity.com/paper/2007.08547/) (2020)
- [FACIAL: Synthesizing Dynamic Talking Face with Implicit Attribute Learning](https://mlsanity.com/paper/2108.07938/) (2021)
- [Responsive Listening Head Generation: A Benchmark Dataset and Baseline](https://mlsanity.com/paper/2112.13548/) (2021)
- [Imitating Arbitrary Talking Style for Realistic Audio-DrivenTalking Face Synthesis](https://mlsanity.com/paper/2111.00203/) (2021)
- [Audio-Driven Co-Speech Gesture Video Generation](https://mlsanity.com/paper/2212.02350/) (2022)
- [Speech Driven Talking Face Generation from a Single Image and an Emotion Condition](https://mlsanity.com/paper/2008.03592/) (2020)
- [Emotion-Controllable Generalized Talking Face Generation](https://mlsanity.com/paper/2205.01155/) (2022)
- [Let's Face It: Probabilistic Multi-modal Interlocutor-aware Generation of Facial Gestures in Dyadic Settings](https://mlsanity.com/paper/2006.09888/) (2020)
- [Affective Faces for Goal-Driven Dyadic Communication](https://mlsanity.com/paper/2301.10939/) (2023)

## Built on by (most cited first, 17 of 17)

- [Let's Go Real Talk: Spoken Dialogue Model for Face-to-Face Conversation](https://mlsanity.com/paper/2406.07867/) (2024)
- [INFP: Audio-Driven Interactive Head Generation in Dyadic Conversations](https://mlsanity.com/paper/2412.04037/) (2024)
- [Dyadic Interaction Modeling for Social Behavior Generation](https://mlsanity.com/paper/2403.09069/) (2024)
- [TextToon: Real-Time Text Toonify Head Avatar from Single Video](https://mlsanity.com/paper/2410.07160/) (2024)
- [FINEMATCH: Aspect-based Fine-grained Image and Text Mismatch Detection and Correction](https://mlsanity.com/paper/2404.14715/) (2024)
- [Beyond Talking -- Generating Holistic 3D Human Dyadic Motion for Communication](https://mlsanity.com/paper/2403.19467/) (2024)
- [Contextual Gesture: Co-Speech Gesture Video Generation through Context-aware Gesture Representation](https://mlsanity.com/paper/2502.07239/) (2025)
- [DiTaiListener: Controllable High Fidelity Listener Video Generation with Diffusion](https://mlsanity.com/paper/2504.04010/) (2025)
- [GaussianStyle: Gaussian Head Avatar via StyleGAN](https://mlsanity.com/paper/2402.00827/) (2024)
- [MMPerspective: Do MLLMs Understand Perspective? A Comprehensive Benchmark for Perspective Perception, Reasoning, and Robustness](https://mlsanity.com/paper/2505.20426/) (2025)
- [Robust Facial Reactions Generation: An Emotion-Aware Framework with Modality Compensation](https://mlsanity.com/paper/2407.15798/) (2024)
- [Rethinking Audio-Visual Adversarial Vulnerability from Temporal and Modality Perspectives](https://mlsanity.com/paper/2502.11858/) (2025)
- [Efficient Listener: Dyadic Facial Motion Synthesis via Action Diffusion](https://mlsanity.com/paper/2504.20685/) (2025)
- [TAVID: Text-Driven Audio-Visual Interactive Dialogue Generation](https://mlsanity.com/paper/2512.20296/) (2025)
- [Maia: A Real-time Non-Verbal Chat for Human-AI Interaction](https://mlsanity.com/paper/2402.06385/) (2024)
- [Facial Expression Generation Aligned with Human Preference for Natural Dyadic Interaction](https://mlsanity.com/paper/2603.07093/) (2026)
- [Beyond End-to-End Black Box Mapping: An Intentional Agent Framework for Cognitive-driven Facial Reaction Generation](https://mlsanity.com/paper/2609.34419/) (2026)

## Abstract (arXiv)

Listener head generation centers on generating non-verbal behaviors (e.g., smile) of a listener in reference to the information delivered by a speaker. A significant challenge when generating such responses is the non-deterministic nature of fine-grained facial expressions during a conversation, which varies depending on the emotions and attitudes of both the speaker and the listener. To tackle this problem, we propose the Emotional Listener Portrait (ELP), which treats each fine-grained facial motion as a composition of several discrete motion-codewords and explicitly models the probability distribution of the motions under different emotion in conversation. Benefiting from the ``explicit'' and ``discrete'' design, our ELP model can not only automatically generate natural and diverse responses toward a given speaker via sampling from the learned distribution but also generate controllable responses with a predetermined attitude. Under several quantitative metrics, our ELP exhibits significant improvements compared to previous methods.
