# Adversarial Imitation Learning from Visual Observations using Latent Information

arXiv: https://arxiv.org/abs/2309.17371 · HTML: https://mlsanity.com/paper/2309.17371/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 51 of its 66 references that are in the map.
- First posted on arXiv 29 Sep 2023.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 30 of 51)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Stochastic Latent Actor-Critic: Deep Reinforcement Learning with a Latent Variable Model](https://mlsanity.com/paper/1907.00953/) (2019)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [A Divergence Minimization Perspective on Imitation Learning Methods](https://mlsanity.com/paper/1911.02256/) (2019)
- [Generative Adversarial Imitation from Observation](https://mlsanity.com/paper/1807.06158/) (2018)
- [Imitation Learning via Off-Policy Distribution Matching](https://mlsanity.com/paper/1912.05032/) (2019)
- [Imitation from Observation: Learning to Imitate Behaviors from Raw Video via Context Translation](https://mlsanity.com/paper/1707.03374/) (2017)
- [Foundation Models for Decision Making: Problems, Methods, and Opportunities](https://mlsanity.com/paper/2303.04129/) (2023)
- [Model-Based Imitation Learning for Urban Driving](https://mlsanity.com/paper/2210.07729/) (2022)
- [Primal Wasserstein Imitation Learning](https://mlsanity.com/paper/2006.04678/) (2020)
- [VideoDex: Learning Dexterity from Internet Videos](https://mlsanity.com/paper/2212.04498/) (2022)
- [Third-Person Imitation Learning](https://mlsanity.com/paper/1703.01703/) (2017)

## Built on by (most cited first, 11 of 11)

- [Visually Robust Adversarial Imitation Learning from Videos with Contrastive Learning](https://mlsanity.com/paper/2407.12792/) (2024)
- [Videos are Sample-Efficient Supervisions: Behavior Cloning from Videos via Latent Representations](https://mlsanity.com/paper/2512.21586/) (2025)
- [Sample-efficient Unsupervised Policy Cloning from Ensemble Self-supervised Labeled Videos](https://mlsanity.com/paper/2412.10778/) (2024)
- [Provably Efficient Off-Policy Adversarial Imitation Learning with Convergence Guarantees](https://mlsanity.com/paper/2405.16668/) (2024)
- [Dual-Granularity Contrastive Reward via Generated Episodic Guidance for Efficient Embodied RL](https://mlsanity.com/paper/2602.12636/) (2026)
- [Beyond Domain Randomization: Event-Inspired Perception for Visually Robust Adversarial Imitation from Videos](https://mlsanity.com/paper/2505.18899/) (2025)
- [Robust Point Cloud Reinforcement Learning via PCA-Based Canonicalization](https://mlsanity.com/paper/2510.20974/) (2025)
- [A Model-Based Approach for Improving Reinforcement Learning Efficiency Leveraging Expert Observations](https://mlsanity.com/paper/2402.18836/) (2024)
- [Latent Wasserstein Adversarial Imitation Learning](https://mlsanity.com/paper/2603.05440/) (2026)
- [Optimizing Neurorobot Policy under Limited Demonstration Data through Preference Regret](https://mlsanity.com/paper/2604.03523/) (2026)
- [Harnessing VLM in Embodied RL: From Reward Regressor to Success Detector via Exploration-Augmented Key-Observation Gating](https://mlsanity.com/paper/2610.15401/) (2026)

## Abstract (arXiv)

We focus on the problem of imitation learning from visual observations, where the learning agent has access to videos of experts as its sole learning source. The challenges of this framework include the absence of expert actions and the partial observability of the environment, as the ground-truth states can only be inferred from pixels. To tackle this problem, we first conduct a theoretical analysis of imitation learning in partially observable environments. We establish upper bounds on the suboptimality of the learning agent with respect to the divergence between the expert and the agent latent state-transition distributions. Motivated by this analysis, we introduce an algorithm called Latent Adversarial Imitation from Observations, which combines off-policy adversarial imitation techniques with a learned latent representation of the agent's state from sequences of observations. In experiments on high-dimensional continuous robotic tasks, we show that our model-free approach in latent space matches state-of-the-art performance. Additionally, we show how our method can be used to improve the efficiency of reinforcement learning from pixels by leveraging expert videos. To ensure reproducibility, we provide free access to our code.
