# End-to-End (Instance)-Image Goal Navigation through Correspondence as an Emergent Phenomenon

arXiv: https://arxiv.org/abs/2309.16634 · HTML: https://mlsanity.com/paper/2309.16634/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 59 of its 76 references that are in the map.
- First posted on arXiv 28 Sep 2023.

## Builds on (most cited first, 30 of 59)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [Florence: A New Foundation Model for Computer Vision](https://mlsanity.com/paper/2111.11432/) (2021)
- [AdaptFormer: Adapting Vision Transformers for Scalable Visual Recognition](https://mlsanity.com/paper/2205.13535/) (2022)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [Real-World Robot Learning with Masked Visual Pre-training](https://mlsanity.com/paper/2210.03109/) (2022)
- [Image Matching across Wide Baselines: From Paper to Practice](https://mlsanity.com/paper/2003.01587/) (2020)
- [Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?](https://mlsanity.com/paper/2303.18240/) (2023)
- [Learning to Navigate in Complex Environments](https://mlsanity.com/paper/1611.03673/) (2016)
- [Neural Topological SLAM for Visual Navigation](https://mlsanity.com/paper/2005.12256/) (2020)
- [Think Global, Act Local: Dual-scale Graph Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2202.11742/) (2022)
- [ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddings](https://mlsanity.com/paper/2206.12403/) (2022)
- [Goal-conditioned Imitation Learning](https://mlsanity.com/paper/1906.05838/) (2019)

## Built on by (most cited first, 16 of 16)

- [GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation](https://mlsanity.com/paper/2404.06609/) (2024)
- [GaussNav: Gaussian Splatting for Visual Navigation](https://mlsanity.com/paper/2403.11625/) (2024)
- [EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Device](https://mlsanity.com/paper/2509.17430/) (2025)
- [Alligat0R: Pre-Training Through Co-Visibility Segmentation for Relative Camera Pose Regression](https://mlsanity.com/paper/2503.07561/) (2025)
- [Learning to navigate efficiently and precisely in real environments](https://mlsanity.com/paper/2401.14349/) (2024)
- [Reasoning in visual navigation of end-to-end trained agents: a dynamical systems approach](https://mlsanity.com/paper/2503.08306/) (2025)
- [RANa: Retrieval-Augmented Navigation](https://mlsanity.com/paper/2504.03524/) (2025)
- [What does really matter in image goal navigation?](https://mlsanity.com/paper/2507.01667/) (2025)
- [Kinaema: a recurrent sequence model for memory and pose in motion](https://mlsanity.com/paper/2510.20261/) (2025)
- [POINav: Benchmarking and Enhancing Final-Meters Arrival in Real-World Vision-Language Navigation](https://mlsanity.com/paper/2605.28237/) (2026)
- [Transformers for Image-Goal Navigation](https://mlsanity.com/paper/2405.14128/) (2024)
- [Synthetic vs. Real Training Data for Visual Navigation](https://mlsanity.com/paper/2509.11791/) (2025)
- [VoLN: Vision-Only Long-Horizon Navigation---Paradigm, Benchmark, and Method](https://mlsanity.com/paper/2607.21400/) (2026)
- [Revisiting Cross-View Completion: Self-Supervised Pre-Training via Reconstruction Error Comparison](https://mlsanity.com/paper/2609.01530/) (2026)
- [YOPO-Nav: Visual Navigation using 3DGS Graphs from One-Pass Videos](https://mlsanity.com/paper/2512.09903/) (2025)
- [FeudalNav: A Simple Framework for Visual Navigation](https://mlsanity.com/paper/2602.06974/) (2026)

## Abstract (arXiv)

Most recent work in goal oriented visual navigation resorts to large-scale machine learning in simulated environments. The main challenge lies in learning compact representations generalizable to unseen environments and in learning high-capacity perception modules capable of reasoning on high-dimensional input. The latter is particularly difficult when the goal is not given as a category ("ObjectNav") but as an exemplar image ("ImageNav"), as the perception module needs to learn a comparison strategy requiring to solve an underlying visual correspondence problem. This has been shown to be difficult from reward alone or with standard auxiliary tasks. We address this problem through a sequence of two pretext tasks, which serve as a prior for what we argue is one of the main bottleneck in perception, extremely wide-baseline relative pose estimation and visibility prediction in complex scenes. The first pretext task, cross-view completion is a proxy for the underlying visual correspondence problem, while the second task addresses goal detection and finding directly. We propose a new dual encoder with a large-capacity binocular ViT model and show that correspondence solutions naturally emerge from the training signals. Experiments show significant improvements and SOTA performance on the two benchmarks, ImageNav and the Instance-ImageNav variant, where camera intrinsics and height differ between observation and goal.
