# Context-Aware Entity Grounding with Open-Vocabulary 3D Scene Graphs

arXiv: https://arxiv.org/abs/2309.15940 · HTML: https://mlsanity.com/paper/2309.15940/

## Key facts

- Cited by 33 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 40 references that are in the map.
- First posted on arXiv 27 Sep 2023.

## Builds on (most cited first, 28 of 28)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Scaling Up Visual and Vision-Language Representation Learning With Noisy Text Supervision](https://mlsanity.com/paper/2102.05918/) (2021)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Grounded Language-Image Pre-training](https://mlsanity.com/paper/2112.03857/) (2021)
- [Modeling Context in Referring Expressions](https://mlsanity.com/paper/1608.00272/) (2016)
- [Open-vocabulary Object Detection via Vision and Language Knowledge Distillation](https://mlsanity.com/paper/2104.13921/) (2021)
- [Generation and Comprehension of Unambiguous Object Descriptions](https://mlsanity.com/paper/1511.02283/) (2015)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [Detecting Twenty-thousand Classes using Image-level Supervision](https://mlsanity.com/paper/2201.02605/) (2022)
- [LiT: Zero-Shot Transfer with Locked-image text Tuning](https://mlsanity.com/paper/2111.07991/) (2021)
- [GroupViT: Semantic Segmentation Emerges from Text Supervision](https://mlsanity.com/paper/2202.11094/) (2022)
- [Scaling Open-Vocabulary Image Segmentation with Image-Level Labels](https://mlsanity.com/paper/2112.12143/) (2021)
- [Simple Open-Vocabulary Object Detection with Vision Transformers](https://mlsanity.com/paper/2205.06230/) (2022)
- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [Modeling Context Between Objects for Referring Expression Understanding](https://mlsanity.com/paper/1608.00525/) (2016)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation](https://mlsanity.com/paper/2203.10421/) (2022)
- [CLIP-Fields: Weakly Supervised Semantic Fields for Robotic Memory](https://mlsanity.com/paper/2210.05663/) (2022)
- [Open-vocabulary Queryable Scene Representations for Real World Planning](https://mlsanity.com/paper/2209.09874/) (2022)
- [3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans](https://mlsanity.com/paper/2002.06289/) (2020)
- [3-D Scene Graph: A Sparse and Semantic Representation of Physical Environments for Intelligent Agents](https://mlsanity.com/paper/1908.04929/) (2019)
- [FindIt: Generalized Localization with Natural Language Queries](https://mlsanity.com/paper/2203.17273/) (2022)
- [Scene-level Tracking and Reconstruction without Object Priors](https://mlsanity.com/paper/2210.03815/) (2022)
- [Mono-STAR: Mono-camera Scene-level Tracking and Reconstruction](https://mlsanity.com/paper/2301.13244/) (2023)

## Built on by (most cited first, 30 of 33)

- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationships](https://mlsanity.com/paper/2402.12259/) (2024)
- [Vision-and-Language Navigation Today and Tomorrow: A Survey in the Era of Foundation Models](https://mlsanity.com/paper/2407.07035/) (2024)
- [UniGoal: Towards Universal Zero-shot Goal-oriented Navigation](https://mlsanity.com/paper/2503.10630/) (2025)
- [VLM-Grounder: A VLM Agent for Zero-Shot 3D Visual Grounding](https://mlsanity.com/paper/2410.13860/) (2024)
- [GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answering](https://mlsanity.com/paper/2412.14480/) (2024)
- [DELTA: Decomposed Efficient Long-Term Robot Task Planning using Large Language Models](https://mlsanity.com/paper/2404.03275/) (2024)
- [A3VLM: Actionable Articulation-Aware Vision Language Model](https://mlsanity.com/paper/2406.07549/) (2024)
- [3DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene Understanding](https://mlsanity.com/paper/2412.18450/) (2024)
- [OpenGraph: Open-Vocabulary Hierarchical 3D Graph Representation in Large-Scale Outdoor Environments](https://mlsanity.com/paper/2403.09412/) (2024)
- [IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Rendering](https://mlsanity.com/paper/2506.23329/) (2025)
- [Multiplayer Interactive World Models with Representation Autoencoders](https://mlsanity.com/paper/2607.05352/) (2026)
- [Space3D-Bench: Spatial 3D Question Answering Benchmark](https://mlsanity.com/paper/2408.16662/) (2024)
- [Open-vocabulary Mobile Manipulation in Unseen Dynamic Environments with 3D Semantic Maps](https://mlsanity.com/paper/2406.18115/) (2024)
- [MSGNav: Unleashing the Power of Multi-modal 3D Scene Graph for Zero-Shot Embodied Navigation](https://mlsanity.com/paper/2511.10376/) (2025)
- [OnlineAnySeg: Online Zero-Shot 3D Segmentation by Visual Foundation Model Guided 2D Mask Merging](https://mlsanity.com/paper/2503.01309/) (2025)
- [OpenSU3D: Open World 3D Scene Understanding using Foundation Models](https://mlsanity.com/paper/2407.14279/) (2024)
- [QueSTMaps: Queryable Semantic Topological Maps for 3D Scene Understanding](https://mlsanity.com/paper/2404.06442/) (2024)
- [CuriousBot: Interactive Mobile Exploration via Actionable 3D Relational Object Graph](https://mlsanity.com/paper/2501.13338/) (2025)
- [3D Scene Graphs: Open Challenges and Future Directions](https://mlsanity.com/paper/2606.19383/) (2026)
- [Embodied AI with Foundation Models for Mobile Service Robots: A Systematic Review](https://mlsanity.com/paper/2505.20503/) (2025)
- [Time is on my sight: scene graph filtering for dynamic environment perception in an LLM-driven robot](https://mlsanity.com/paper/2411.15027/) (2024)
- [OSMa-Bench: Evaluating Open Semantic Mapping Under Varying Lighting Conditions](https://mlsanity.com/paper/2503.10331/) (2025)
- [L3M+P: Lifelong Planning with Large Language Models](https://mlsanity.com/paper/2508.01917/) (2025)
- [T-FunS3D: Task-Driven Hierarchical Open-Vocabulary 3D Functionality Segmentation](https://mlsanity.com/paper/2606.05975/) (2026)
- [M3DMap: Object-aware Multimodal 3D Mapping for Dynamic Environments](https://mlsanity.com/paper/2508.17044/) (2025)
- [OP3DSG: Open-Vocabulary Part-Aware 3D Scene Graph Generation for Real-World Environments](https://mlsanity.com/paper/2606.29786/) (2026)
- [Guessing human intentions to avoid dangerous situations in caregiving robots](https://mlsanity.com/paper/2403.16291/) (2024)
- [DSM: Constructing a Diverse Semantic Map for 3D Visual Grounding](https://mlsanity.com/paper/2504.08307/) (2025)
- [Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs](https://mlsanity.com/paper/2606.01072/) (2026)

## Abstract (arXiv)

We present an Open-Vocabulary 3D Scene Graph (OVSG), a formal framework for grounding a variety of entities, such as object instances, agents, and regions, with free-form text-based queries. Unlike conventional semantic-based object localization approaches, our system facilitates context-aware entity localization, allowing for queries such as ``pick up a cup on a kitchen table" or ``navigate to a sofa on which someone is sitting". In contrast to existing research on 3D scene graphs, OVSG supports free-form text input and open-vocabulary querying. Through a series of comparative experiments using the ScanNet dataset and a self-collected dataset, we demonstrate that our proposed approach significantly surpasses the performance of previous semantic-based localization techniques. Moreover, we highlight the practical application of OVSG in real-world robot navigation and manipulation experiments.
