# HumanMimic: Learning Natural Locomotion and Transitions for Humanoid Robot via Wasserstein Adversarial Imitation

arXiv: https://arxiv.org/abs/2309.14225 · HTML: https://mlsanity.com/paper/2309.14225/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Sep 2023.

## Built on by (most cited first, 30 of 32)

- [Expressive Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2402.16796/) (2024)
- [Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation](https://mlsanity.com/paper/2403.04436/) (2024)
- [ExBody2: Advanced Expressive Humanoid Whole-Body Control](https://mlsanity.com/paper/2412.13196/) (2024)
- [CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement](https://mlsanity.com/paper/2406.19353/) (2024)
- [Whole-body Humanoid Robot Locomotion with Human Reference](https://mlsanity.com/paper/2402.18294/) (2024)
- [Learning from Massive Human Videos for Universal Humanoid Pose Control](https://mlsanity.com/paper/2412.14172/) (2024)
- [Humanoid Everyday: A Comprehensive Robotic Dataset for Open-World Humanoid Manipulation](https://mlsanity.com/paper/2510.08807/) (2025)
- [Mamba Policy: Towards Efficient 3D Diffusion Policy with Hybrid Selective State Models](https://mlsanity.com/paper/2409.07163/) (2024)
- [Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking](https://mlsanity.com/paper/2412.17730/) (2024)
- [Learning Humanoid Locomotion with World Model Reconstruction](https://mlsanity.com/paper/2502.16230/) (2025)
- [MoRE: Mixture of Residual Experts for Humanoid Lifelike Gaits Learning on Complex Terrains](https://mlsanity.com/paper/2506.08840/) (2025)
- [Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraints](https://mlsanity.com/paper/2510.18002/) (2025)
- [Deep Reinforcement Learning for Bipedal Locomotion: A Brief Survey](https://mlsanity.com/paper/2404.17070/) (2024)
- [Natural Humanoid Robot Locomotion with Generative Motion Prior](https://mlsanity.com/paper/2503.09015/) (2025)
- [M4Human: A Large-Scale Multimodal mmWave Radar Benchmark for Human Mesh Reconstruction](https://mlsanity.com/paper/2512.12378/) (2025)
- [Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrations](https://mlsanity.com/paper/2601.09518/) (2026)
- [Non-conflicting Energy Minimization in Reinforcement Learning based Robot Control](https://mlsanity.com/paper/2509.01765/) (2025)
- [Towards Motion Turing Test: Evaluating Human-Likeness in Humanoid Robots](https://mlsanity.com/paper/2603.06181/) (2026)
- [Spectral Normalization for Lipschitz-Constrained Policies on Learning Humanoid Locomotion](https://mlsanity.com/paper/2504.08246/) (2025)
- [InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills](https://mlsanity.com/paper/2603.07516/) (2026)
- [PhysDrift: Bridging the Embodiment Gap in Humanoid Co-Speech Motion Generation](https://mlsanity.com/paper/2606.19935/) (2026)
- [Feature-Based vs. GAN-Based Learning from Demonstrations: When and Why](https://mlsanity.com/paper/2507.05906/) (2025)
- [CoTaP: Compliant Task Pipeline and Reinforcement Learning of Its Controller with Compliance Modulation](https://mlsanity.com/paper/2509.25443/) (2025)
- [Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework](https://mlsanity.com/paper/2602.20375/) (2026)
- [ADP: Adversarial Dynamics Priors for Physically Grounded Humanoid Locomotion](https://mlsanity.com/paper/2607.03454/) (2026)
- [Learning Generic and Dynamic Locomotion of Humanoids Across Discrete Terrains](https://mlsanity.com/paper/2405.17227/) (2024)
- [Integrating Controllable Motion Skills from Demonstrations](https://mlsanity.com/paper/2408.03018/) (2024)
- [Stabilizing Humanoid Robot Trajectory Generation via Physics-Informed Learning and Control-Informed Steering](https://mlsanity.com/paper/2509.24697/) (2025)
- [Sim-to-Real of Humanoid Locomotion Policies via Joint Torque Space Perturbation Injection](https://mlsanity.com/paper/2603.21853/) (2026)
- [SPRINT: Efficient Spectral Priors for Humanoid Athletic Sprints](https://mlsanity.com/paper/2605.28549/) (2026)

## Abstract (arXiv)

Transferring human motion skills to humanoid robots remains a significant challenge. In this study, we introduce a Wasserstein adversarial imitation learning system, allowing humanoid robots to replicate natural whole-body locomotion patterns and execute seamless transitions by mimicking human motions. First, we present a unified primitive-skeleton motion retargeting to mitigate morphological differences between arbitrary human demonstrators and humanoid robots. An adversarial critic component is integrated with Reinforcement Learning (RL) to guide the control policy to produce behaviors aligned with the data distribution of mixed reference motions. Additionally, we employ a specific Integral Probabilistic Metric (IPM), namely the Wasserstein-1 distance with a novel soft boundary constraint to stabilize the training process and prevent mode collapse. Our system is evaluated on a full-sized humanoid JAXON in the simulator. The resulting control policy demonstrates a wide range of locomotion patterns, including standing, push-recovery, squat walking, human-like straight-leg walking, and dynamic running. Notably, even in the absence of transition motions in the demonstration dataset, robots showcase an emerging ability to transit naturally between distinct locomotion patterns as desired speed changes.
