# Egocentric RGB+Depth Action Recognition in Industry-Like Settings

arXiv: https://arxiv.org/abs/2309.13962 · HTML: https://mlsanity.com/paper/2309.13962/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 54 references that are in the map.
- First posted on arXiv 25 Sep 2023.

## Builds on (most cited first, 30 of 35)

- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Video Swin Transformer](https://mlsanity.com/paper/2106.13230/) (2021)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [X3D: Expanding Architectures for Efficient Video Recognition](https://mlsanity.com/paper/2004.04730/) (2020)
- [Masked Autoencoders As Spatiotemporal Learners](https://mlsanity.com/paper/2205.09113/) (2022)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [Video Transformer Network](https://mlsanity.com/paper/2102.00719/) (2021)
- [TCLR: Temporal Contrastive Learning for Video Representation](https://mlsanity.com/paper/2101.07974/) (2021)
- [FineDiving: A Fine-grained Dataset for Procedure-aware Action Quality Assessment](https://mlsanity.com/paper/2204.03646/) (2022)
- [Actor and Observer: Joint Modeling of First and Third-Person Videos](https://mlsanity.com/paper/1804.09627/) (2018)
- [MultiSports: A Multi-Person Video Dataset of Spatio-Temporally Localized Sports Actions](https://mlsanity.com/paper/2105.07404/) (2021)
- [The MECCANO Dataset: Understanding Human-Object Interactions from Egocentric Videos in an Industrial-like Domain](https://mlsanity.com/paper/2010.05654/) (2020)
- [Home Action Genome: Cooperative Compositional Action Understanding](https://mlsanity.com/paper/2105.05226/) (2021)
- [Time-Equivariant Contrastive Video Representation Learning](https://mlsanity.com/paper/2112.03624/) (2021)
- [Multi-Moments in Time: Learning and Interpreting Models for Multi-Action Video Understanding](https://mlsanity.com/paper/1911.00232/) (2019)
- [MECCANO: A Multimodal Egocentric Dataset for Humans Behavior Understanding in the Industrial-like Domain](https://mlsanity.com/paper/2209.08691/) (2022)
- [On the effectiveness of task granularity for transfer learning](https://mlsanity.com/paper/1804.09235/) (2018)
- [Multiview Pseudo-Labeling for Semi-supervised Learning from Video](https://mlsanity.com/paper/2104.00682/) (2021)
- [Cross-Model Pseudo-Labeling for Semi-Supervised Action Recognition](https://mlsanity.com/paper/2112.09690/) (2021)
- [Deep Multimodal Feature Analysis for Action Recognition in RGB+D Videos](https://mlsanity.com/paper/1603.07120/) (2016)
- [TeD-SPAD: Temporal Distinctiveness for Self-supervised Privacy-preservation for video Anomaly Detection](https://mlsanity.com/paper/2308.11072/) (2023)
- [Scene Flow to Action Map: A New Representation for RGB-D based Action Recognition with Convolutional Neural Networks](https://mlsanity.com/paper/1702.08652/) (2017)
- [TimeBalance: Temporally-Invariant and Temporally-Distinctive Video Representations for Semi-Supervised Action Recognition](https://mlsanity.com/paper/2303.16268/) (2023)
- [CDFSL-V: Cross-Domain Few-Shot Learning for Videos](https://mlsanity.com/paper/2309.03989/) (2023)

## Built on by (most cited first, 1 of 1)

- [MiPa: Mixed Patch Infrared-Visible Modality Agnostic Object Detection](https://mlsanity.com/paper/2404.18849/) (2024)

## Abstract (arXiv)

Action recognition from an egocentric viewpoint is a crucial perception task in robotics and enables a wide range of human-robot interactions. While most computer vision approaches prioritize the RGB camera, the Depth modality - which can further amplify the subtleties of actions from an egocentric perspective - remains underexplored. Our work focuses on recognizing actions from egocentric RGB and Depth modalities in an industry-like environment. To study this problem, we consider the recent MECCANO dataset, which provides a wide range of assembling actions. Our framework is based on the 3D Video SWIN Transformer to encode both RGB and Depth modalities effectively. To address the inherent skewness in real-world multimodal action occurrences, we propose a training strategy using an exponentially decaying variant of the focal loss modulating factor. Additionally, to leverage the information in both RGB and Depth modalities, we opt for late fusion to combine the predictions from each modality. We thoroughly evaluate our method on the action recognition task of the MECCANO dataset, and it significantly outperforms the prior work. Notably, our method also secured first place at the multimodal action recognition challenge at ICIAP 2023.
