# Rethinking Social Robot Navigation: Leveraging the Best of Two Worlds

arXiv: https://arxiv.org/abs/2309.13466 · HTML: https://mlsanity.com/paper/2309.13466/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Sep 2023.

## Built on by (most cited first, 15 of 15)

- [SocialNav-SUB: Benchmarking VLMs for Scene Understanding in Social Robot Navigation](https://mlsanity.com/paper/2509.08757/) (2025)
- [HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environments](https://mlsanity.com/paper/2411.12150/) (2024)
- [Grounded Curriculum Learning](https://mlsanity.com/paper/2409.19816/) (2024)
- [PACER: Preference-conditioned All-terrain Costmap Generation](https://mlsanity.com/paper/2410.23488/) (2024)
- [SocialNav-MoE: A Mixture-of-Experts Vision Language Model for Socially Compliant Navigation with Reinforcement Fine-Tuning](https://mlsanity.com/paper/2512.14757/) (2025)
- [From Obstacles to Etiquette: Robot Social Navigation with VLM-Informed Path Selection](https://mlsanity.com/paper/2602.09002/) (2026)
- [ComposableNav: Instruction-Following Navigation in Dynamic Environments via Composable Diffusion](https://mlsanity.com/paper/2509.17941/) (2025)
- [EvoNav: Evolutionary Reward Function Design for Robot Navigation with Large Language Models](https://mlsanity.com/paper/2605.11859/) (2026)
- [Dyna-LfLH: Learning Agile Navigation in Dynamic Environments from Learned Hallucination](https://mlsanity.com/paper/2403.17231/) (2024)
- [When to Plan: Learning to Select Between Reactive Control and Deliberative Planning](https://mlsanity.com/paper/2607.16421/) (2026)
- [RUMOR: Reinforcement learning for Understanding a Model of the Real World for Navigation in Dynamic Environments](https://mlsanity.com/paper/2404.16672/) (2024)
- [Structured Graph Network for Constrained Robot Crowd Navigation with Low Fidelity Simulation](https://mlsanity.com/paper/2405.16830/) (2024)
- [Enhancing Lightweight Vision Language Models through Group Competitive Learning for Socially Compliant Navigation](https://mlsanity.com/paper/2603.11447/) (2026)
- [HumAIN: Human-Aware Implicit Social Robot Navigation](https://mlsanity.com/paper/2607.07357/) (2026)
- [ACME: A Multi-Cultural, Multi-Embodiment Social-Navigation Dataset](https://mlsanity.com/paper/2607.21964/) (2026)

## Abstract (arXiv)

Empowering robots to navigate in a socially compliant manner is essential for the acceptance of robots moving in human-inhabited environments. Previously, roboticists have developed geometric navigation systems with decades of empirical validation to achieve safety and efficiency. However, the many complex factors of social compliance make geometric navigation systems hard to adapt to social situations, where no amount of tuning enables them to be both safe (people are too unpredictable) and efficient (the frozen robot problem). With recent advances in deep learning approaches, the common reaction has been to entirely discard these classical navigation systems and start from scratch, building a completely new learning-based social navigation planner. In this work, we find that this reaction is unnecessarily extreme: using a large-scale real-world social navigation dataset, SCAND, we find that geometric systems can produce trajectory plans that align with the human demonstrations in a large number of social situations. We, therefore, ask if we can rethink the social robot navigation problem by leveraging the advantages of both geometric and learning-based methods. We validate this hybrid paradigm through a proof-of-concept experiment, in which we develop a hybrid planner that switches between geometric and learning-based planning. Our experiments on both SCAND and two physical robots show that the hybrid planner can achieve better social compliance compared to using either the geometric or learning-based approach alone.
