# Exposing the Unseen: Exposure Time Emulation for Offline Benchmarking of Vision Algorithms

arXiv: https://arxiv.org/abs/2309.13139 · HTML: https://mlsanity.com/paper/2309.13139/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Sep 2023.

## Built on by (most cited first, 3 of 3)

- [Efficient Camera Exposure Control for Visual Odometry via Deep Reinforcement Learning](https://mlsanity.com/paper/2408.17005/) (2024)
- [Reproducible Evaluation of Camera Auto-Exposure Methods in the Field: Platform, Benchmark and Lessons Learned](https://mlsanity.com/paper/2506.18844/) (2025)
- [SilvaScenes: Tree Detection and Species Classification from Under-Canopy Images in Natural Forests](https://mlsanity.com/paper/2510.09458/) (2025)

## Abstract (arXiv)

Visual Odometry (VO) is one of the fundamental tasks in computer vision for robotics. However, its performance is deeply affected by High Dynamic Range (HDR) scenes, omnipresent outdoor. While new Automatic-Exposure (AE) approaches to mitigate this have appeared, their comparison in a reproducible manner is problematic. This stems from the fact that the behavior of AE depends on the environment, and it affects the image acquisition process. Consequently, AE has traditionally only been benchmarked in an online manner, making the experiments non-reproducible. To solve this, we propose a new methodology based on an emulator that can generate images at any exposure time. It leverages BorealHDR, a unique multi-exposure stereo dataset collected over 10 km, on 55 trajectories with challenging illumination conditions. Moreover, it includes lidar-inertial-based global maps with pose estimation for each image frame as well as Global Navigation Satellite System (GNSS) data, for comparison. We show that using these images acquired at different exposure times, we can emulate realistic images, keeping a Root-Mean-Square Error (RMSE) below 1.78 % compared to ground truth images. To demonstrate the practicality of our approach for offline benchmarking, we compared three state-of-the-art AE algorithms on key elements of Visual Simultaneous Localization And Mapping (VSLAM) pipeline, against four baselines. Consequently, reproducible evaluation of AE is now possible, speeding up the development of future approaches. Our code and dataset are available online at this link: https://github.com/norlab-ulaval/BorealHDR
