# Deep3DSketch+: Rapid 3D Modeling from Single Free-hand Sketches

arXiv: https://arxiv.org/abs/2309.13006 · HTML: https://mlsanity.com/paper/2309.13006/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 53 references that are in the map.
- First posted on arXiv 22 Sep 2023.

## Builds on (most cited first, 30 of 30)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Dual Attention Network for Scene Segmentation](https://mlsanity.com/paper/1809.02983/) (2018)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [Which Training Methods for GANs do actually Converge?](https://mlsanity.com/paper/1801.04406/) (2018)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction](https://mlsanity.com/paper/1905.10711/) (2019)
- [Learning a Multi-View Stereo Machine](https://mlsanity.com/paper/1708.05375/) (2017)
- [Learning a Predictable and Generative Vector Representation for Objects](https://mlsanity.com/paper/1603.08637/) (2016)
- [Learning to Infer Implicit Surfaces without 3D Supervision](https://mlsanity.com/paper/1911.00767/) (2019)
- [Unsupervised Learning of Shape and Pose with Differentiable Point Clouds](https://mlsanity.com/paper/1810.09381/) (2018)
- [SDF-SRN: Learning Signed Distance 3D Object Reconstruction from Static Images](https://mlsanity.com/paper/2010.10505/) (2020)
- [Sketch2Model: View-Aware 3D Modeling from Single Free-Hand Sketches](https://mlsanity.com/paper/2105.06663/) (2021)
- [Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches](https://mlsanity.com/paper/2104.00482/) (2021)
- [Sketch-based 3D Shape Retrieval using Convolutional Neural Networks](https://mlsanity.com/paper/1504.03504/) (2015)
- [TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer](https://mlsanity.com/paper/2211.10705/) (2022)
- [Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field](https://mlsanity.com/paper/2304.11605/) (2023)
- [Image2Mesh: A Learning Framework for Single Image 3D Reconstruction](https://mlsanity.com/paper/1711.10669/) (2017)
- [Coverage Axis: Inner Point Selection for 3D Shape Skeletonization](https://mlsanity.com/paper/2110.00965/) (2021)
- [3D Shape Reconstruction from Free-Hand Sketches](https://mlsanity.com/paper/2006.09694/) (2020)
- [Surface Extraction from Neural Unsigned Distance Fields](https://mlsanity.com/paper/2309.08878/) (2023)
- [SRN: Side-output Residual Network for Object Symmetry Detection in the Wild](https://mlsanity.com/paper/1703.02243/) (2017)
- [Top-Down Shape Abstraction Based on Greedy Pole Selection](https://mlsanity.com/paper/1910.08954/) (2019)
- [Patch-Grid: An Efficient and Feature-Preserving Neural Implicit Surface Representation](https://mlsanity.com/paper/2308.13934/) (2023)

## Built on by (most cited first, 5 of 5)

- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [Magic3DSketch: Create Colorful 3D Models From Sketch-Based 3D Modeling Guided by Text and Language-Image Pre-Training](https://mlsanity.com/paper/2407.19225/) (2024)
- [Deep Sketch-Based 3D Modeling: A Survey](https://mlsanity.com/paper/2603.03287/) (2026)
- [From Air to Wear: Personalized 3D Digital Fashion with AR/VR Immersive 3D Sketching](https://mlsanity.com/paper/2505.09998/) (2025)
- [Order Matters: 3D Shape Generation from Sequential VR Sketches](https://mlsanity.com/paper/2512.04761/) (2025)

## Abstract (arXiv)

The rapid development of AR/VR brings tremendous demands for 3D content. While the widely-used Computer-Aided Design (CAD) method requires a time-consuming and labor-intensive modeling process, sketch-based 3D modeling offers a potential solution as a natural form of computer-human interaction. However, the sparsity and ambiguity of sketches make it challenging to generate high-fidelity content reflecting creators' ideas. Precise drawing from multiple views or strategic step-by-step drawings is often required to tackle the challenge but is not friendly to novice users. In this work, we introduce a novel end-to-end approach, Deep3DSketch+, which performs 3D modeling using only a single free-hand sketch without inputting multiple sketches or view information. Specifically, we introduce a lightweight generation network for efficient inference in real-time and a structural-aware adversarial training approach with a Stroke Enhancement Module (SEM) to capture the structural information to facilitate learning of the realistic and fine-detailed shape structures for high-fidelity performance. Extensive experiments demonstrated the effectiveness of our approach with the state-of-the-art (SOTA) performance on both synthetic and real datasets.
