# Vision Transformers for Computer Go

arXiv: https://arxiv.org/abs/2309.12675 · HTML: https://mlsanity.com/paper/2309.12675/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 35 references that are in the map.
- First posted on arXiv 22 Sep 2023.

## Builds on (most cited first, 21 of 21)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [MobileNets: Efficient Convolutional Neural Networks for Mobile Vision Applications](https://mlsanity.com/paper/1704.04861/) (2017)
- [Sequence to Sequence Learning with Neural Networks](https://mlsanity.com/paper/1409.3215/) (2014)
- [Conformer: Convolution-augmented Transformer for Speech Recognition](https://mlsanity.com/paper/2005.08100/) (2020)
- [Image Transformer](https://mlsanity.com/paper/1802.05751/) (2018)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Pre-trained Models for Natural Language Processing: A Survey](https://mlsanity.com/paper/2003.08271/) (2020)
- [EfficientFormer: Vision Transformers at MobileNet Speed](https://mlsanity.com/paper/2206.01191/) (2022)
- [Molecular Transformer - A Model for Uncertainty-Calibrated Chemical Reaction Prediction](https://mlsanity.com/paper/1811.02633/) (2018)
- [Developing Real-time Streaming Transformer Transducer for Speech Recognition on Large-scale Dataset](https://mlsanity.com/paper/2010.11395/) (2020)
- [Accelerating Self-Play Learning in Go](https://mlsanity.com/paper/1902.10565/) (2019)
- [Accelerating and Improving AlphaZero Using Population Based Training](https://mlsanity.com/paper/2003.06212/) (2020)
- [Polygames: Improved Zero Learning](https://mlsanity.com/paper/2001.09832/) (2020)
- [Multi-Labelled Value Networks for Computer Go](https://mlsanity.com/paper/1705.10701/) (2017)
- [Mobile Networks for Computer Go](https://mlsanity.com/paper/2008.10080/) (2020)
- [Batch Monte Carlo Tree Search](https://mlsanity.com/paper/2104.04278/) (2021)
- [Improving Model and Search for Computer Go](https://mlsanity.com/paper/2102.03467/) (2021)

## Built on by (most cited first, 2 of 2)

- [Monte Carlo Search Algorithms Discovering Monte Carlo Tree Search Exploration Terms](https://mlsanity.com/paper/2404.09304/) (2024)
- [Bridging Local and Global Knowledge via Transformer in Board Games](https://mlsanity.com/paper/2410.05347/) (2024)

## Abstract (arXiv)

Motivated by the success of transformers in various fields, such as language understanding and image analysis, this investigation explores their application in the context of the game of Go. In particular, our study focuses on the analysis of the Transformer in Vision. Through a detailed analysis of numerous points such as prediction accuracy, win rates, memory, speed, size, or even learning rate, we have been able to highlight the substantial role that transformers can play in the game of Go. This study was carried out by comparing them to the usual Residual Networks.
