# Learning to Coordinate with Anyone

arXiv: https://arxiv.org/abs/2309.12633 · HTML: https://mlsanity.com/paper/2309.12633/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Sep 2023.

## Built on by (most cited first, 7 of 7)

- [ROTATE: Regret-driven Open-ended Training for Ad Hoc Teamwork](https://mlsanity.com/paper/2505.23686/) (2025)
- [Efficient Reinforcement Learning via Decoupling Exploration and Utilization](https://mlsanity.com/paper/2312.15965/) (2023)
- [Improving Human-AI Coordination through Online Adversarial Training and Generative Models](https://mlsanity.com/paper/2504.15457/) (2025)
- [Contrastive learning-based agent modeling for deep reinforcement learning](https://mlsanity.com/paper/2401.00132/) (2023)
- [Automatic Curriculum Design for Zero-Shot Human-AI Coordination](https://mlsanity.com/paper/2503.07275/) (2025)
- [Beyond Partner Diversity: An Influence-Based Team Steering Framework for Zero-Shot Human-Machine Teaming](https://mlsanity.com/paper/2605.15400/) (2026)
- [Continual Quadruped Robots Coordination via Semantic Skill Discovery](https://mlsanity.com/paper/2606.08102/) (2026)

## Abstract (arXiv)

In open multi-agent environments, the agents may encounter unexpected teammates. Classical multi-agent learning approaches train agents that can only coordinate with seen teammates. Recent studies attempted to generate diverse teammates to enhance the generalizable coordination ability, but were restricted by pre-defined teammates. In this work, our aim is to train agents with strong coordination ability by generating teammates that fully cover the teammate policy space, so that agents can coordinate with any teammates. Since the teammate policy space is too huge to be enumerated, we find only dissimilar teammates that are incompatible with controllable agents, which highly reduces the number of teammates that need to be trained with. However, it is hard to determine the number of such incompatible teammates beforehand. We therefore introduce a continual multi-agent learning process, in which the agent learns to coordinate with different teammates until no more incompatible teammates can be found. The above idea is implemented in the proposed Macop (Multi-agent compatible policy learning) algorithm. We conduct experiments in 8 scenarios from 4 environments that have distinct coordination patterns. Experiments show that Macop generates training teammates with much lower compatibility than previous methods. As a result, in all scenarios Macop achieves the best overall coordination ability while never significantly worse than the baselines, showing strong generalization ability.
