# See to Touch: Learning Tactile Dexterity through Visual Incentives

arXiv: https://arxiv.org/abs/2309.12300 · HTML: https://mlsanity.com/paper/2309.12300/

## Key facts

- Cited by 35 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 73 references that are in the map.
- First posted on arXiv 21 Sep 2023.

## Builds on (most cited first, 30 of 52)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Unsupervised Learning of Visual Features by Contrasting Cluster Assignments](https://mlsanity.com/paper/2006.09882/) (2020)
- [Improved Baselines with Momentum Contrastive Learning](https://mlsanity.com/paper/2003.04297/) (2020)
- [VICReg: Variance-Invariance-Covariance Regularization for Self-Supervised Learning](https://mlsanity.com/paper/2105.04906/) (2021)
- [Self-Supervised Learning from Images with a Joint-Embedding Predictive Architecture](https://mlsanity.com/paper/2301.08243/) (2023)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Time-Contrastive Networks: Self-Supervised Learning from Video](https://mlsanity.com/paper/1704.06888/) (2017)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [With a Little Help from My Friends: Nearest-Neighbor Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2104.14548/) (2021)
- [Behavior Transformers: Cloning k modes with one stone](https://mlsanity.com/paper/2206.11251/) (2022)
- [Supersizing Self-supervision: Learning to Grasp from 50K Tries and 700 Robot Hours](https://mlsanity.com/paper/1509.06825/) (2015)
- [Deep Dynamics Models for Learning Dexterous Manipulation](https://mlsanity.com/paper/1909.11652/) (2019)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [Learning to Poke by Poking: Experiential Learning of Intuitive Physics](https://mlsanity.com/paper/1606.07419/) (2016)
- [The Surprising Effectiveness of Representation Learning for Visual Imitation](https://mlsanity.com/paper/2112.01511/) (2021)
- [DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality](https://mlsanity.com/paper/2210.13702/) (2022)
- [Visual Imitation Made Easy](https://mlsanity.com/paper/2008.04899/) (2020)
- [More Than a Feeling: Learning to Grasp and Regrasp using Vision and Touch](https://mlsanity.com/paper/1805.11085/) (2018)
- [General In-Hand Object Rotation with Vision and Touch](https://mlsanity.com/paper/2309.09979/) (2023)
- [Recent Advances in Imitation Learning from Observation](https://mlsanity.com/paper/1905.13566/) (2019)
- [Rotating without Seeing: Towards In-hand Dexterity through Touch](https://mlsanity.com/paper/2303.10880/) (2023)
- [Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulation](https://mlsanity.com/paper/2203.13251/) (2022)
- [Teach a Robot to FISH: Versatile Imitation from One Minute of Demonstrations](https://mlsanity.com/paper/2303.01497/) (2023)

## Built on by (most cited first, 30 of 35)

- [Reactive Diffusion Policy: Slow-Fast Visual-Tactile Policy Learning for Contact-Rich Manipulation](https://mlsanity.com/paper/2503.02881/) (2025)
- [On Bringing Robots Home](https://mlsanity.com/paper/2311.16098/) (2023)
- [DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping](https://mlsanity.com/paper/2502.20900/) (2025)
- [Learning Visuotactile Skills with Two Multifingered Hands](https://mlsanity.com/paper/2404.16823/) (2024)
- [Robot Synesthesia: In-Hand Manipulation with Visuotactile Sensing](https://mlsanity.com/paper/2312.01853/) (2023)
- [Beyond Sight: Finetuning Generalist Robot Policies with Heterogeneous Sensors via Language Grounding](https://mlsanity.com/paper/2501.04693/) (2025)
- [Multimodal Fusion and Vision-Language Models: A Survey for Robot Vision](https://mlsanity.com/paper/2504.02477/) (2025)
- [Hand-Object Interaction Pretraining from Videos](https://mlsanity.com/paper/2409.08273/) (2024)
- [Compliant Residual DAgger: Improving Real-World Contact-Rich Manipulation with Human Corrections](https://mlsanity.com/paper/2506.16685/) (2025)
- [Bridging the Human to Robot Dexterity Gap through Object-Oriented Rewards](https://mlsanity.com/paper/2410.23289/) (2024)
- [The Power of the Senses: Generalizable Manipulation from Vision and Touch through Masked Multimodal Learning](https://mlsanity.com/paper/2311.00924/) (2023)
- [Contrasting with Symile: Simple Model-Agnostic Representation Learning for Unlimited Modalities](https://mlsanity.com/paper/2411.01053/) (2024)
- [Dexterous Manipulation through Imitation Learning: A Survey](https://mlsanity.com/paper/2504.03515/) (2025)
- [Dexterity from Smart Lenses: Multi-Fingered Robot Manipulation with In-the-Wild Human Demonstrations](https://mlsanity.com/paper/2511.16661/) (2025)
- [CordViP: Correspondence-based Visuomotor Policy for Dexterous Manipulation in Real-World](https://mlsanity.com/paper/2502.08449/) (2025)
- [A Survey of Robotic Navigation and Manipulation with Physics Simulators in the Era of Embodied AI](https://mlsanity.com/paper/2505.01458/) (2025)
- [Hierarchical State Space Models for Continuous Sequence-to-Sequence Modeling](https://mlsanity.com/paper/2402.10211/) (2024)
- [What Matters to You? Towards Visual Representation Alignment for Robot Learning](https://mlsanity.com/paper/2310.07932/) (2023)
- [Touch begins where vision ends: Generalizable policies for contact-rich manipulation](https://mlsanity.com/paper/2506.13762/) (2025)
- [Learning Precise, Contact-Rich Manipulation through Uncalibrated Tactile Skins](https://mlsanity.com/paper/2410.17246/) (2024)
- [VT-Refine: Learning Bimanual Assembly with Visuo-Tactile Feedback via Simulation Fine-Tuning](https://mlsanity.com/paper/2510.14930/) (2025)
- [RUKA: Rethinking the Design of Humanoid Hands with Learning](https://mlsanity.com/paper/2504.13165/) (2025)
- [Maximizing Alignment with Minimal Feedback: Efficiently Learning Rewards for Visuomotor Robot Policy Alignment](https://mlsanity.com/paper/2412.04835/) (2024)
- [Imitation Learning from a Single Temporally Misaligned Video](https://mlsanity.com/paper/2502.05397/) (2025)
- [Enhancing Tactile-based Reinforcement Learning for Robotic Control](https://mlsanity.com/paper/2510.21609/) (2025)
- [VTAO-BiManip: Masked Visual-Tactile-Action Pre-training with Object Understanding for Bimanual Dexterous Manipulation](https://mlsanity.com/paper/2501.03606/) (2025)
- [TacForcing: Streaming Action Generation with Execution-Time Tactile Feedback](https://mlsanity.com/paper/2608.25798/) (2026)
- [CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation](https://mlsanity.com/paper/2606.26423/) (2026)
- [Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills](https://mlsanity.com/paper/2608.01851/) (2026)
- [Tac2Motion: Contact-Aware Reinforcement Learning with Tactile Feedback for Robotic Hand Manipulation](https://mlsanity.com/paper/2509.17812/) (2025)

## Abstract (arXiv)

Equipping multi-fingered robots with tactile sensing is crucial for achieving the precise, contact-rich, and dexterous manipulation that humans excel at. However, relying solely on tactile sensing fails to provide adequate cues for reasoning about objects' spatial configurations, limiting the ability to correct errors and adapt to changing situations. In this paper, we present Tactile Adaptation from Visual Incentives (TAVI), a new framework that enhances tactile-based dexterity by optimizing dexterous policies using vision-based rewards. First, we use a contrastive-based objective to learn visual representations. Next, we construct a reward function using these visual representations through optimal-transport based matching on one human demonstration. Finally, we use online reinforcement learning on our robot to optimize tactile-based policies that maximize the visual reward. On six challenging tasks, such as peg pick-and-place, unstacking bowls, and flipping slender objects, TAVI achieves a success rate of 73% using our four-fingered Allegro robot hand. The increase in performance is 108% higher than policies using tactile and vision-based rewards and 135% higher than policies without tactile observational input. Robot videos are best viewed on our project website: https://see-to-touch.github.io/.
