# LLMR: Real-time Prompting of Interactive Worlds using Large Language Models

arXiv: https://arxiv.org/abs/2309.12276 · HTML: https://mlsanity.com/paper/2309.12276/

## Key facts

- Cited by 39 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 116 references that are in the map.
- First posted on arXiv 21 Sep 2023.

## Builds on (most cited first, 30 of 38)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Program Synthesis with Large Language Models](https://mlsanity.com/paper/2108.07732/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [A Survey of Large Language Models](https://mlsanity.com/paper/2303.18223/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [CodeGen: An Open Large Language Model for Code with Multi-Turn Program Synthesis](https://mlsanity.com/paper/2203.13474/) (2022)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [MemoryBank: Enhancing Large Language Models with Long-Term Memory](https://mlsanity.com/paper/2305.10250/) (2023)
- [Jailbreaking ChatGPT via Prompt Engineering: An Empirical Study](https://mlsanity.com/paper/2305.13860/) (2023)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [Shap-E: Generating Conditional 3D Implicit Functions](https://mlsanity.com/paper/2305.02463/) (2023)
- [A Real-World WebAgent with Planning, Long Context Understanding, and Program Synthesis](https://mlsanity.com/paper/2307.12856/) (2023)
- [TEXTure: Text-Guided Texturing of 3D Shapes](https://mlsanity.com/paper/2302.01721/) (2023)
- [SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planning](https://mlsanity.com/paper/2307.06135/) (2023)
- [Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models](https://mlsanity.com/paper/2303.11989/) (2023)
- [Text-To-4D Dynamic Scene Generation](https://mlsanity.com/paper/2301.11280/) (2023)
- [Augmenting Language Models with Long-Term Memory](https://mlsanity.com/paper/2306.07174/) (2023)
- [PointCLIP V2: Prompting CLIP and GPT for Powerful 3D Open-world Learning](https://mlsanity.com/paper/2211.11682/) (2022)
- [RoCo: Dialectic Multi-Robot Collaboration with Large Language Models](https://mlsanity.com/paper/2307.04738/) (2023)
- [MotionGPT: Finetuned LLMs Are General-Purpose Motion Generators](https://mlsanity.com/paper/2306.10900/) (2023)
- [Chat-3D: Data-efficiently Tuning Large Language Model for Universal Dialogue of 3D Scenes](https://mlsanity.com/paper/2308.08769/) (2023)
- [Large Language Models are Few-Shot Health Learners](https://mlsanity.com/paper/2305.15525/) (2023)
- [HoloDiffusion: Training a 3D Diffusion Model using 2D Images](https://mlsanity.com/paper/2303.16509/) (2023)
- [Jigsaw: Large Language Models meet Program Synthesis](https://mlsanity.com/paper/2112.02969/) (2021)
- [Embodied Task Planning with Large Language Models](https://mlsanity.com/paper/2307.01848/) (2023)
- [Keep Me Updated! Memory Management in Long-term Conversations](https://mlsanity.com/paper/2210.08750/) (2022)

## Built on by (most cited first, 30 of 39)

- [Large Language Models and Games: A Survey and Roadmap](https://mlsanity.com/paper/2402.18659/) (2024)
- [Visual Large Language Models for Generalized and Specialized Applications](https://mlsanity.com/paper/2501.02765/) (2025)
- [BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing](https://mlsanity.com/paper/2504.01786/) (2025)
- [BlenderAlchemy: Editing 3D Graphics with Vision-Language Models](https://mlsanity.com/paper/2404.17672/) (2024)
- [Space3D-Bench: Spatial 3D Question Answering Benchmark](https://mlsanity.com/paper/2408.16662/) (2024)
- [Understanding the LLM-ification of CHI: Unpacking the Impact of LLMs at CHI through a Systematic Literature Review](https://mlsanity.com/paper/2501.12557/) (2025)
- [DreamGarden: A Designer Assistant for Growing Games from a Single Prompt](https://mlsanity.com/paper/2410.01791/) (2024)
- [GPT for Games: An Updated Scoping Review (2020-2024)](https://mlsanity.com/paper/2411.00308/) (2024)
- [MoVer: Motion Verification for Motion Graphics Animations](https://mlsanity.com/paper/2502.13372/) (2025)
- [How Secure Are Large Language Models (LLMs) for Navigation in Urban Environments?](https://mlsanity.com/paper/2402.09546/) (2024)
- [LLMER: Crafting Interactive Extended Reality Worlds with JSON Data Generated by Large Language Models](https://mlsanity.com/paper/2502.02441/) (2025)
- [Explainable XR: Understanding User Behaviors of XR Environments using LLM-assisted Analytics Framework](https://mlsanity.com/paper/2501.13778/) (2025)
- [CUIfy the XR: An Open-Source Package to Embed LLM-powered Conversational Agents in XR](https://mlsanity.com/paper/2411.04671/) (2024)
- [A Study on Training and Developing Large Language Models for Behavior Tree Generation](https://mlsanity.com/paper/2401.08089/) (2024)
- [Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes](https://mlsanity.com/paper/2410.22177/) (2024)
- [VULCAN: Tool-Augmented Multi Agents for Iterative 3D Object Arrangement](https://mlsanity.com/paper/2512.22351/) (2025)
- [SpaceBlender: Creating Context-Rich Collaborative Spaces Through Generative 3D Scene Blending](https://mlsanity.com/paper/2409.13926/) (2024)
- [3Dify: a Framework for Procedural 3D-CG Generation Assisted by LLMs Using MCP and RAG](https://mlsanity.com/paper/2510.04536/) (2025)
- [InstructPipe: Generating Visual Blocks Pipelines with Human Instructions and LLMs](https://mlsanity.com/paper/2312.09672/) (2023)
- [Everyday AR through AI-in-the-Loop](https://mlsanity.com/paper/2412.12681/) (2024)
- [Exploring Context-aware and LLM-driven Locomotion for Immersive Virtual Reality](https://mlsanity.com/paper/2504.17331/) (2025)
- [Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs](https://mlsanity.com/paper/2512.20129/) (2025)
- [PanoTree: Autonomous Photo-Spot Explorer in Virtual Reality Scenes](https://mlsanity.com/paper/2405.17136/) (2024)
- [Geometric Algebra Meets Large Language Models: Instruction-Based Transformations of Separate Meshes in 3D, Interactive and Controllable Scenes](https://mlsanity.com/paper/2408.02275/) (2024)
- [SHAPE-IT: Exploring Text-to-Shape-Display for Generative Shape-Changing Behaviors with LLMs](https://mlsanity.com/paper/2409.06205/) (2024)
- [AIvaluateXR: An Evaluation Framework for on-Device AI in XR with Benchmarking Results](https://mlsanity.com/paper/2502.15761/) (2025)
- [How LLMs are Shaping the Future of Virtual Reality](https://mlsanity.com/paper/2508.00737/) (2025)
- [PILAR: Personalizing Augmented Reality Interactions with LLM-based Human-Centric and Trustworthy Explanations for Daily Use Cases](https://mlsanity.com/paper/2512.17172/) (2025)
- [When Generative AI Meets Extended Reality: Enabling Scalable and Natural Interactions](https://mlsanity.com/paper/2601.15308/) (2026)
- [Memento: Towards Proactive Visualization of Everyday Memories with Personal Wearable AR Assistant](https://mlsanity.com/paper/2601.17622/) (2026)

## Abstract (arXiv)

We present Large Language Model for Mixed Reality (LLMR), a framework for the real-time creation and modification of interactive Mixed Reality experiences using LLMs. LLMR leverages novel strategies to tackle difficult cases where ideal training data is scarce, or where the design goal requires the synthesis of internal dynamics, intuitive analysis, or advanced interactivity. Our framework relies on text interaction and the Unity game engine. By incorporating techniques for scene understanding, task planning, self-debugging, and memory management, LLMR outperforms the standard GPT-4 by 4x in average error rate. We demonstrate LLMR's cross-platform interoperability with several example worlds, and evaluate it on a variety of creation and modification tasks to show that it can produce and edit diverse objects, tools, and scenes. Finally, we conducted a usability study (N=11) with a diverse set that revealed participants had positive experiences with the system and would use it again.
