# Generative AI in Mafia-like Game Simulation

arXiv: https://arxiv.org/abs/2309.11672 · HTML: https://mlsanity.com/paper/2309.11672/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 30 references that are in the map.
- First posted on arXiv 20 Sep 2023.

## Builds on (most cited first, 9 of 9)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Large Language Models are Zero-Shot Reasoners](https://mlsanity.com/paper/2205.11916/) (2022)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Sparks of Artificial General Intelligence: Early experiments with GPT-4](https://mlsanity.com/paper/2303.12712/) (2023)
- [Explainable Artificial Intelligence (XAI): Concepts, Taxonomies, Opportunities and Challenges toward Responsible AI](https://mlsanity.com/paper/1910.10045/) (2019)
- [Energy and Policy Considerations for Deep Learning in NLP](https://mlsanity.com/paper/1906.02243/) (2019)
- [Green AI](https://mlsanity.com/paper/1907.10597/) (2019)
- [GPTs are GPTs: An Early Look at the Labor Market Impact Potential of Large Language Models](https://mlsanity.com/paper/2303.10130/) (2023)
- [Autonomy, Authenticity, Authorship and Intention in computer generated art](https://mlsanity.com/paper/1903.02166/) (2019)

## Built on by (most cited first, 4 of 4)

- [Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolf](https://mlsanity.com/paper/2405.19946/) (2024)
- [Codenames as a Benchmark for Large Language Models](https://mlsanity.com/paper/2412.11373/) (2024)
- [Do LLMs Strategically Reveal, Conceal, and Infer Information? A Theoretical and Empirical Analysis in The Chameleon Game](https://mlsanity.com/paper/2501.19398/) (2025)
- [MobileCity: An Efficient Framework for Large-Scale Urban Behavior Simulation](https://mlsanity.com/paper/2504.16946/) (2025)

## Abstract (arXiv)

In this research, we explore the efficacy and potential of Generative AI models, specifically focusing on their application in role-playing simulations exemplified through Spyfall, a renowned mafia-style game. By leveraging GPT-4's advanced capabilities, the study aimed to showcase the model's potential in understanding, decision-making, and interaction during game scenarios. Comparative analyses between GPT-4 and its predecessor, GPT-3.5-turbo, demonstrated GPT-4's enhanced adaptability to the game environment, with significant improvements in posing relevant questions and forming human-like responses. However, challenges such as the model;s limitations in bluffing and predicting opponent moves emerged. Reflections on game development, financial constraints, and non-verbal limitations of the study were also discussed. The findings suggest that while GPT-4 exhibits promising advancements over earlier models, there remains potential for further development, especially in instilling more human-like attributes in AI.
