# Interactive Flexible Style Transfer for Vector Graphics

arXiv: https://arxiv.org/abs/2309.11628 · HTML: https://mlsanity.com/paper/2309.11628/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 Sep 2023.

## Built on by (most cited first, 4 of 4)

- [Style Customization of Text-to-Vector Generation with Image Diffusion Priors](https://mlsanity.com/paper/2505.10558/) (2025)
- [AutoGameUI: Constructing High-Fidelity GameUI via Multimodal Correspondence Matching](https://mlsanity.com/paper/2411.03709/) (2024)
- [Beyond Input-Output: Rethinking Creativity through Design-by-Analogy in Human-AI Collaboration](https://mlsanity.com/paper/2602.09423/) (2026)
- [GRAPHIC--Guidelines for Reviewing Algorithmic Practices in Human-centred Design and Interaction for Creativity](https://mlsanity.com/paper/2511.17443/) (2025)

## Abstract (arXiv)

Vector graphics are an industry-standard way to represent and share visual designs. Designers frequently source and incorporate styles from existing designs into their own work. Unfortunately, popular design tools aren't well suited for this task. We present VST, Vector Style Transfer, a novel design tool for flexibly transferring visual styles between vector graphics. The core of VST lies in leveraging automation while respecting designers' tastes and the subjectivity inherent to style transfer. In VST, designers tune a cross-design element correspondence and customize which style attributes to change. We report results from a user study in which designers used VST to control style transfer between several designs, including designs participants created with external tools beforehand. VST shows that enabling design correspondence tuning and customization is one way to support interactive, flexible style transfer. We also find that someone using VST can significantly reduce the time and work for style transfer compared to experienced designers using industry-standard tools.
