# GenLayNeRF: Generalizable Layered Representations with 3D Model Alignment for Multi-Human View Synthesis

arXiv: https://arxiv.org/abs/2309.11627 · HTML: https://mlsanity.com/paper/2309.11627/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 33 of its 45 references that are in the map.
- First posted on arXiv 20 Sep 2023.

## Builds on (most cited first, 30 of 33)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [3D Semantic Segmentation with Submanifold Sparse Convolutional Networks](https://mlsanity.com/paper/1711.10275/) (2017)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Learning Deconvolution Network for Semantic Segmentation](https://mlsanity.com/paper/1505.04366/) (2015)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [Mesh Graphormer](https://mlsanity.com/paper/2104.00272/) (2021)
- [DeepView: View Synthesis with Learned Gradient Descent](https://mlsanity.com/paper/1906.07316/) (2019)
- [PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop](https://mlsanity.com/paper/2103.16507/) (2021)
- [Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenes](https://mlsanity.com/paper/2104.06935/) (2021)
- [Self-Correction for Human Parsing](https://mlsanity.com/paper/1910.09777/) (2019)
- [Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering](https://mlsanity.com/paper/2109.07448/) (2021)
- [Editable Free-viewpoint Video Using a Layered Neural Representation](https://mlsanity.com/paper/2104.14786/) (2021)
- [MINE: Towards Continuous Depth MPI with NeRF for Novel View Synthesis](https://mlsanity.com/paper/2103.14910/) (2021)
- [Perspective Transformer Nets: Learning Single-View 3D Object Reconstruction without 3D Supervision](https://mlsanity.com/paper/1612.00814/) (2016)
- [Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flows](https://mlsanity.com/paper/2003.10350/) (2020)
- [KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypoints](https://mlsanity.com/paper/2205.04992/) (2022)
- [DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Cameras](https://mlsanity.com/paper/2105.00261/) (2021)
- [Portrait Neural Radiance Fields from a Single Image](https://mlsanity.com/paper/2012.05903/) (2020)
- [Layered Neural Rendering for Retiming People in Video](https://mlsanity.com/paper/2009.07833/) (2020)

## Abstract (arXiv)

Novel view synthesis (NVS) of multi-human scenes imposes challenges due to the complex inter-human occlusions. Layered representations handle the complexities by dividing the scene into multi-layered radiance fields, however, they are mainly constrained to per-scene optimization making them inefficient. Generalizable human view synthesis methods combine the pre-fitted 3D human meshes with image features to reach generalization, yet they are mainly designed to operate on single-human scenes. Another drawback is the reliance on multi-step optimization techniques for parametric pre-fitting of the 3D body models that suffer from misalignment with the images in sparse view settings causing hallucinations in synthesized views. In this work, we propose, GenLayNeRF, a generalizable layered scene representation for free-viewpoint rendering of multiple human subjects which requires no per-scene optimization and very sparse views as input. We divide the scene into multi-human layers anchored by the 3D body meshes. We then ensure pixel-level alignment of the body models with the input views through a novel end-to-end trainable module that carries out iterative parametric correction coupled with multi-view feature fusion to produce aligned 3D models. For NVS, we extract point-wise image-aligned and human-anchored features which are correlated and fused using self-attention and cross-attention modules. We augment low-level RGB values into the features with an attention-based RGB fusion module. To evaluate our approach, we construct two multi-human view synthesis datasets; DeepMultiSyn and ZJU-MultiHuman. The results indicate that our proposed approach outperforms generalizable and non-human per-scene NeRF methods while performing at par with layered per-scene methods without test time optimization.
