# Continuous Levels of Detail for Light Field Networks

arXiv: https://arxiv.org/abs/2309.11591 · HTML: https://mlsanity.com/paper/2309.11591/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 49 references that are in the map.
- First posted on arXiv 20 Sep 2023.

## Builds on (most cited first, 30 of 32)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering](https://mlsanity.com/paper/2106.02634/) (2021)
- [Universally Slimmable Networks and Improved Training Techniques](https://mlsanity.com/paper/1903.05134/) (2019)
- [BACON: Band-limited Coordinate Networks for Multiscale Scene Representation](https://mlsanity.com/paper/2112.04645/) (2021)
- [Variable Bitrate Neural Fields](https://mlsanity.com/paper/2206.07707/) (2022)
- [FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality](https://mlsanity.com/paper/2103.16365/) (2021)
- [Real-Time Neural Light Field on Mobile Devices](https://mlsanity.com/paper/2212.08057/) (2022)
- [Contextual Encoder-Decoder Network for Visual Saliency Prediction](https://mlsanity.com/paper/1902.06634/) (2019)
- [Fast Learning Radiance Fields by Shooting Much Fewer Rays](https://mlsanity.com/paper/2208.06821/) (2022)
- [Multiresolution Deep Implicit Functions for 3D Shape Representation](https://mlsanity.com/paper/2109.05591/) (2021)
- [NeuLF: Efficient Novel View Synthesis with Neural 4D Light Field](https://mlsanity.com/paper/2105.07112/) (2021)
- [MINER: Multiscale Implicit Neural Representations](https://mlsanity.com/paper/2202.03532/) (2022)
- [PINs: Progressive Implicit Networks for Multi-Scale Neural Representations](https://mlsanity.com/paper/2202.04713/) (2022)
- [PRIF: Primary Ray-based Implicit Function](https://mlsanity.com/paper/2208.06143/) (2022)
- [Streamable Neural Fields](https://mlsanity.com/paper/2207.09663/) (2022)
- [VIINTER: View Interpolation with Implicit Neural Representations of Images](https://mlsanity.com/paper/2211.00722/) (2022)

## Built on by (most cited first, 1 of 1)

- [Learning Neural Antiderivatives](https://mlsanity.com/paper/2509.17755/) (2025)

## Abstract (arXiv)

Recently, several approaches have emerged for generating neural representations with multiple levels of detail (LODs). LODs can improve the rendering by using lower resolutions and smaller model sizes when appropriate. However, existing methods generally focus on a few discrete LODs which suffer from aliasing and flicker artifacts as details are changed and limit their granularity for adapting to resource limitations. In this paper, we propose a method to encode light field networks with continuous LODs, allowing for finely tuned adaptations to rendering conditions. Our training procedure uses summed-area table filtering allowing efficient and continuous filtering at various LODs. Furthermore, we use saliency-based importance sampling which enables our light field networks to distribute their capacity, particularly limited at lower LODs, towards representing the details viewers are most likely to focus on. Incorporating continuous LODs into neural representations enables progressive streaming of neural representations, decreasing the latency and resource utilization for rendering.
