# Hierarchical reinforcement learning with natural language subgoals

arXiv: https://arxiv.org/abs/2309.11564 · HTML: https://mlsanity.com/paper/2309.11564/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 20 references that are in the map.
- First posted on arXiv 20 Sep 2023.

## Builds on (most cited first, 17 of 17)

- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Modular Multitask Reinforcement Learning with Policy Sketches](https://mlsanity.com/paper/1611.01796/) (2016)
- [A Survey of Reinforcement Learning Informed by Natural Language](https://mlsanity.com/paper/1906.03926/) (2019)
- [Language as an Abstraction for Hierarchical Deep Reinforcement Learning](https://mlsanity.com/paper/1906.07343/) (2019)
- [Deep Reinforcement Learning with a Natural Language Action Space](https://mlsanity.com/paper/1511.04636/) (2015)
- [Language Understanding for Text-based Games Using Deep Reinforcement Learning](https://mlsanity.com/paper/1506.08941/) (2015)
- [Collaborating with language models for embodied reasoning](https://mlsanity.com/paper/2302.00763/) (2023)
- [Imitating Interactive Intelligence](https://mlsanity.com/paper/2012.05672/) (2020)
- [Tell me why! Explanations support learning relational and causal structure](https://mlsanity.com/paper/2112.03753/) (2021)
- [Ask Your Humans: Using Human Instructions to Improve Generalization in Reinforcement Learning](https://mlsanity.com/paper/2011.00517/) (2020)
- [Using Natural Language and Program Abstractions to Instill Human Inductive Biases in Machines](https://mlsanity.com/paper/2205.11558/) (2022)
- [Hierarchical Solution of Markov Decision Processes using Macro-actions](https://mlsanity.com/paper/1301.7381/) (2013)
- [Learning Robust Options](https://mlsanity.com/paper/1802.03236/) (2018)
- [Using Unity to Help Solve Intelligence](https://mlsanity.com/paper/2011.09294/) (2020)

## Built on by (most cited first, 3 of 3)

- [Yell At Your Robot: Improving On-the-Fly from Language Corrections](https://mlsanity.com/paper/2403.12910/) (2024)
- [SEAL: SEmantic-Augmented Imitation Learning via Language Model](https://mlsanity.com/paper/2410.02231/) (2024)
- [HERAKLES: Hierarchical Skill Compilation for Open-ended LLM Agents](https://mlsanity.com/paper/2508.14751/) (2025)

## Abstract (arXiv)

Hierarchical reinforcement learning has been a compelling approach for achieving goal directed behavior over long sequences of actions. However, it has been challenging to implement in realistic or open-ended environments. A main challenge has been to find the right space of sub-goals over which to instantiate a hierarchy. We present a novel approach where we use data from humans solving these tasks to softly supervise the goal space for a set of long range tasks in a 3D embodied environment. In particular, we use unconstrained natural language to parameterize this space. This has two advantages: first, it is easy to generate this data from naive human participants; second, it is flexible enough to represent a vast range of sub-goals in human-relevant tasks. Our approach outperforms agents that clone expert behavior on these tasks, as well as HRL from scratch without this supervised sub-goal space. Our work presents a novel approach to combining human expert supervision with the benefits and flexibility of reinforcement learning.
